Team Fortress 2

Team Fortress 2

The Rooty Tooty Point and Shooty
Sadrian 21 Dec, 2014 @ 4:06am
Stats?
because of the knife on the front it should have some sort of melee use
-less damage 10-20%

-Alt-click to stab

sound good?
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Showing 1-15 of 31 comments
buff 22 Dec, 2014 @ 11:36am 
(P)Press Alt Fire For Melee Attack (Does +&30 Damage)
(C)Melee Disabled
Deph Pyro 23 Dec, 2014 @ 2:33pm 
Oooor...we could just have a simple reskin for the Stock.
The Peniser 23 Dec, 2014 @ 3:25pm 
Pros.
.Right Click to stab that deals 20 damage and starts a bleed effect that has a DPS of 3 and lasts for 7 seconds
.if an enemy is hit with a sandman ball the stab will have the same effect of scouts meat cleaver (crits)

Cons.
.Has only 2 bullets per clip and it has 3/4 firing speed.
.stab has no random crit

other.
.the stab rate is 1 per 3/4th of a second
soup 24 Dec, 2014 @ 4:42am 
WarbleWarbleWarbleGarble
CougarMagnum 24 Dec, 2014 @ 7:24pm 
No, not spontaneously-special-new-key-bind-specific attacks. Just keep it aesthetic and not for gameplay.
dead acc 26 Dec, 2014 @ 6:12pm 
I think this should be a charging bayonet weapon
Pros
On equip: Charge forward with a 30% more speed
On stab: Bleed for 5 sec along with a hit that does 33 damage
15% faster weapon switch

Cons
-75% damage penalty
-50% clip size
No full turning control while charging
-15 health penalty

Other
Has a charge meter that resets 24 seconds after charging


The Peniser 28 Dec, 2014 @ 8:25am 
Originally posted by I HAVE NUUUUUU WEAPONS!:
NO
GiorGio ಠ_ಠ 22 Jan, 2015 @ 3:34pm 
hola
WolfgerLynel 20 May, 2015 @ 5:28am 
+Alt-Fire to melee attack
-15% Less Damage
-50% clip size
-Disables Melee Weapon
Fartboard 9 Jan, 2016 @ 4:29am 
Originally posted by Wolfgerlion:
+Alt-Fire to melee attack
-15% Less Damage
-50% clip size
-Disables Melee Weapon
This i like but what if you bayonet a player at more than 150 hp, the bayonet will break off and shotgun will gain minicrit dmg for 5 seconds and melee weapon is reenabled but with -15% dmg penalty for 10 seconds. after 10 seconds of shanking with the baynet and breaking off, the bayonet will recharge and the melee will be disabled again once switching to any other weapon.
While dealing minicrits take -10% healing from all sources for the first second then -20% the next second and then remains at -20% less healing until the bayonet recharges. plus as well +10% speed boost while melee is active.
just a thought
PumaKoshki 31 Mar, 2016 @ 6:08pm 
Ideas for stats:
Good-
Weapon deploys 30% faster
Mini crits for 10 sec when battlecry (battlecry = mmph for soldier) fills up
Fill battlecry by damaging enemies with a melee weapon (activate by alt fire)
Bad-
-10% damage penalty
-10% bullet/explosive resistance
Switching to another weapon while this weapon is equipped takes 60% longer
While deployed, -20% movement speed (This stat is removed during 10 sec battle cry then restarts after battlecry ends)
✪ Idir 21 May, 2016 @ 1:21pm 
you could be able to jab but no melee
Stewartsaurus 19 Jun, 2016 @ 7:09pm 
stats
+ 35% melee damage bonus
+ damages any enemies that touch you while infront of you
- 50% clip size
Mr Quiet 8 Jul, 2016 @ 1:35am 
I reckon it should be like the charge 'n' targe

Left click: Shot
Right click: Charge

Pros:
If you ram someone it would do 40 damage plus bleeding which does 2 damage and lasts for 8 seconds and shotting while charging will give you mini-crits.

Cons:
Disabled mellee weapon/s and 50% less ammo and 10% less damage
Anxiety 10 Jan, 2017 @ 10:35am 
Too complex, y'alls.
How 'bout this;
-25% Reload Speed
Alt-Fire: Charge forwards a short distance and temporarily stun an enemy while dealing a small amount of bleeding damage. Your next shot towards the target will deal 25% More damage.
Obligatory: No Random Critical Hits

__ The hidden stat would be, for example, that the charge only lasts for 320 Units. The damage the impact would do Is 30 and the bleed Is 20 over 2 seconds. The stun would last for 1.1 Seconds (Which Is around the time of a semi-close range sandman.)
320 Units Is maybe the distance a Scout travels in 0.8 seconds of walking.
The recharge timer would be short though, maybe 5, 7 or 10 seconds (Which could depend on variables.)
Very simple on paper and to understand, even If It seems a bit messy with the hidden stat explanation.
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