RimWorld

RimWorld

[A17]-FuelBurning
 This topic has been pinned, so it's probably important
Steardliy  [developer] 19 Aug, 2017 @ 11:00pm
Bug Reports
Post the bugs of this mod here.
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Showing 1-9 of 9 comments
Limp Bisquick 19 Aug, 2017 @ 11:19pm 
RimWorld 0.17.1557 rev1154
Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.Sound.ResolvedGrain_Clip..ctor (UnityEngine.AudioClip clip) [0x00000] in <filename unknown>:0
at Verse.Sound.AudioGrain_Folder+<GetResolvedGrains>c__Iterator1DC.MoveNext () [0x00000] in <filename unknown>:0
at Verse.Sound.SubSoundDef.<ResolveReferences>m__829 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

Could not load UnityEngine.AudioClip at Interact/Work/Construct/Carry_LiquidContainer01 in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Sound.<GetResolvedGrains>c__Iterator1DB:MoveNext()
Verse.Sound.SubSoundDef:<ResolveReferences>m__829()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

Grain couldn't resolve: Clip not found at Interact/Work/Construct/Carry_LiquidContainer01
Verse.Log:Error(String)
Verse.Sound.<GetResolvedGrains>c__Iterator1DB:MoveNext()
Verse.Sound.SubSoundDef:<ResolveReferences>m__829()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()
Steardliy  [developer] 19 Aug, 2017 @ 11:57pm 
@Jibbles
Thanks.
I uploaded v1.0.2 now but could not reproduce the bug in my environment so I could not confirm whether the bug was fixed.
Last edited by Steardliy; 20 Aug, 2017 @ 11:17pm
Limp Bisquick 20 Aug, 2017 @ 12:20am 
Some of the errors were fixed :)
There's just one that pops up now.



RimWorld 0.17.1557 rev1154
Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.Sound.ResolvedGrain_Clip..ctor (UnityEngine.AudioClip clip) [0x00000] in <filename unknown>:0
at Verse.Sound.AudioGrain_Folder+<GetResolvedGrains>c__Iterator1DC.MoveNext () [0x00000] in <filename unknown>:0
at Verse.Sound.SubSoundDef.<ResolveReferences>m__829 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()
Steardliy  [developer] 20 Aug, 2017 @ 3:04am 
I uploaded v1.0.3. I hope that the bug was fixed with this.
Limp Bisquick 20 Aug, 2017 @ 1:48pm 
Don't see any errors. Good job! :]
Last edited by Limp Bisquick; 20 Aug, 2017 @ 1:50pm
Steardliy  [developer] 20 Aug, 2017 @ 4:25pm 
I'm relieved. Thank you for all your help!
Limp Bisquick 20 Aug, 2017 @ 4:36pm 
No problem! I thought about making something similar to this mod but you executed it much better than I ever would. so thanks for sharing your creation!
Tzeentch 18 Oct, 2017 @ 12:36pm 
What? I tested ur latest patch for CE, but It still didn't work when I tried to shot my Chemfuel trap with M240B machine gun.
Steardliy  [developer] 19 Oct, 2017 @ 4:44am 
I'm in trouble, It works fine in my environment.
would you try removing the trap and rebuild it in the developer mode?
If it still does not work, it may have been influenced by other mods.
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