Reassembly

Reassembly

Enceladus Aerospace Fleet
Owlfeathers  [developer] 28 Aug, 2017 @ 5:46pm
Bug Reports
Just a place to post any bugs you encounter with the mod. I'll attempt to fix as many as I can, as soon as I can. A list of currently known issues can be found below; please do not post anything which is already on said list.

Known Issues:

- Warp Cores and D-T Fusion Reactors sometimes randomly turn a slightly different shade than intended. I don't really know what causes this, but I'll try to fix it if possible. It shouldn't affect gameplay, though.
- The 'Styx' Veilpiercer Beam sometimes freezes the game for several seconds upon firing. This is purely a result of it destroying many blocks per shot and the calculations the game has to perform as a result, so there is nothing I can do about it. The freezes are always temporary and only a single ship (very rare spawn) uses the weapon, so it shouldn't be a major problem, but I wanted to make note of this for anyone who decides to use the weapon themselves.
- The game notes an error regarding "garbage after parsing GalaxyRegion". This does nothing; just ignore it.
- Utility drones often ignore resources. I don't know what causes this, but will attempt to fix it.
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Showing 1-15 of 36 comments
Jack Kellar 4 Sep, 2017 @ 10:07am 
The game spawns me all the way in the bottom right corner of the map, and stations are not spawnable.

Also all territory i own is considered "unexplored"
Owlfeathers  [developer] 4 Sep, 2017 @ 1:32pm 
Originally posted by Jack Kellar:
The game spawns me all the way in the bottom right corner of the map, and stations are not spawnable.

Also all territory i own is considered "unexplored"

Thanks for the report. Seems to be the result of a change I made to the regions file in the most recent update. Will fix ASAP.
Last edited by Owlfeathers; 4 Sep, 2017 @ 1:33pm
Saya 12 Sep, 2017 @ 6:35pm 
Its not metamorphsizing my ship even when it says it does. very annoying because now im just a core with 3000 mass with 2 thrusters
Theres no regeneration at all either
Saya 12 Sep, 2017 @ 7:41pm 
Oh i found the reason
You cant make new bots, the cores are different
Owlfeathers  [developer] 12 Sep, 2017 @ 8:58pm 
Originally posted by CommunistPigeon:
Oh i found the reason
You cant make new bots, the cores are different

Could you provide a screenshot by any chance? There should only be one type of core. It also shouldn't have anywhere even close to 3000 mass.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1162624959

There is a slight error on the sides for size 3 of the hull, sides 1 and 2 are perfect but size 3 has a slight error. I tried making a size 3 square block ring with these in between and it wouldn't connect at the end.
Also would you be able to make the lengths and the connection points match the standard block sides as well? 1/2/3 points and such?

*EDIT* On closer look it appears that there is an error on the size 1 and 2 as well... ever so slight but affects the ability to make a closed loop with larger objects. Is this maybe a rounding issue with the game?
Last edited by MilfordTheBunny (DarkZenith); 8 Oct, 2017 @ 9:38am
Owlfeathers  [developer] 20 Oct, 2017 @ 4:58pm 
Originally posted by MilfordTheBunny (DarkZenith):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1162624959

There is a slight error on the sides for size 3 of the hull, sides 1 and 2 are perfect but size 3 has a slight error. I tried making a size 3 square block ring with these in between and it wouldn't connect at the end.
Also would you be able to make the lengths and the connection points match the standard block sides as well? 1/2/3 points and such?

*EDIT* On closer look it appears that there is an error on the size 1 and 2 as well... ever so slight but affects the ability to make a closed loop with larger objects. Is this maybe a rounding issue with the game?

Apologies for taking so long to reply to this; I've been busy as of late and forgot.

Unfortunately, I'm afraid this isn't something I can fix (at least, not without a disproportionately large amount of work). Although it is possible to create custom block shapes when modding, most shapes (including all shapes in this mod) are built into the game and cannot be modified. Thus, the only person who would be able to alter these blocks is the developer of Reassembly itself.

It would in theory be possible for me to create a custom block shape which is a slightly modified version of this one, add it to the game, and change the shape identifier of these blocks to be the new shape, but this would break all ships which were created before the change which use this block shape - including both the ships from the mod and those of every player who has downloaded it.

Again, sorry that I can't be of more help here. This is something I'd really like to fix, but unfortunately there's just no way for me to do it without doing more harm than good.
Last edited by Owlfeathers; 20 Oct, 2017 @ 4:59pm
The broken ships

Originally posted by Owlfeathers0117:
Originally posted by MilfordTheBunny (DarkZenith):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1162624959

There is a slight error on the sides for size 3 of the hull, sides 1 and 2 are perfect but size 3 has a slight error. I tried making a size 3 square block ring with these in between and it wouldn't connect at the end.
Also would you be able to make the lengths and the connection points match the standard block sides as well? 1/2/3 points and such?

*EDIT* On closer look it appears that there is an error on the size 1 and 2 as well... ever so slight but affects the ability to make a closed loop with larger objects. Is this maybe a rounding issue with the game?

Apologies for taking so long to reply to this; I've been busy as of late and forgot.

Unfortunately, I'm afraid this isn't something I can fix (at least, not without a disproportionately large amount of work). Although it is possible to create custom block shapes when modding, most shapes (including all shapes in this mod) are built into the game and cannot be modified. Thus, the only person who would be able to alter these blocks is the developer of Reassembly itself.

It would in theory be possible for me to create a custom block shape which is a slightly modified version of this one, add it to the game, and change the shape identifier of these blocks to be the new shape, but this would break all ships which were created before the change which use this block shape - including both the ships from the mod and those of every player who has downloaded it.

Again, sorry that I can't be of more help here. This is something I'd really like to fix, but unfortunately there's just no way for me to do it without doing more harm than good.

I was wondering what would happen to existing ship designs if something like this was implemented. How does the game work, by relocking the connection points on an object when it is spawned/built, or does it save the locations of the parts in geometric space so once a design is saved/safe/valid it would work even if the parts aren't lined up 100% to what the original default would be?
Owlfeathers  [developer] 20 Oct, 2017 @ 6:56pm 
Originally posted by MilfordTheBunny (DarkZenith):
The broken ships

Originally posted by Owlfeathers0117:

Apologies for taking so long to reply to this; I've been busy as of late and forgot.

Unfortunately, I'm afraid this isn't something I can fix (at least, not without a disproportionately large amount of work). Although it is possible to create custom block shapes when modding, most shapes (including all shapes in this mod) are built into the game and cannot be modified. Thus, the only person who would be able to alter these blocks is the developer of Reassembly itself.

It would in theory be possible for me to create a custom block shape which is a slightly modified version of this one, add it to the game, and change the shape identifier of these blocks to be the new shape, but this would break all ships which were created before the change which use this block shape - including both the ships from the mod and those of every player who has downloaded it.

Again, sorry that I can't be of more help here. This is something I'd really like to fix, but unfortunately there's just no way for me to do it without doing more harm than good.

I was wondering what would happen to existing ship designs if something like this was implemented. How does the game work, by relocking the connection points on an object when it is spawned/built, or does it save the locations of the parts in geometric space so once a design is saved/safe/valid it would work even if the parts aren't lined up 100% to what the original default would be?

My understanding is that it saves it based on location, but actual block connections are based on spatial alignment of block connection points. So if you alter a block shape (which I'm not sure it's even possible to do - might only be able to delete the block and create a new one with the new shape; it's not something I've tried before), the connection points will become misaligned and when you go to edit the ship, the block will count as no longer being attached to the ship and simply vanish entirely (as though you'd saved the ship with a disconnected block in the editor). This also means that if these blocks were used as critical connection points in someone's ship, huge sections of the entire ship could go missing.
Last edited by Owlfeathers; 20 Oct, 2017 @ 6:57pm
Darth Merlin 26 Dec, 2017 @ 11:35am 
Good evening,

I'm afraid this comes way to late to see it fixed anytime, but I have to attest that Saya Endö isn't the only one who gets a wrong core block for building.

The core block your prebuild creations containing is called "bridge" , but if I try to create a new design its called "Font Block". It does have another color, other values and - most annoying - it does keep your designs from repairing themself or even morphing!

lets see if I can get screens in here...
https://steamuserimages-a.akamaihd.net/ugc/915786223898460692/6D98F40939E7E9C47ECD2004A6AAF98D01AF63AA/

https://steamuserimages-a.akamaihd.net/ugc/915786223898462657/F8A486D6371935F3CA00994EBD9BFC3A3BCFD2C8/

Your mod is the only one that does have that problem in my game, so its my first guess to look in here.
Btw, your faction refused to get unlocked when I used anything but terrans to combat them. *sigh*
Owlfeathers  [developer] 26 Dec, 2017 @ 8:28pm 
Originally posted by merlin4711:
Good evening,

I'm afraid this comes way to late to see it fixed anytime, but I have to attest that Saya Endö isn't the only one who gets a wrong core block for building.

The core block your prebuild creations containing is called "bridge" , but if I try to create a new design its called "Font Block". It does have another color, other values and - most annoying - it does keep your designs from repairing themself or even morphing!

lets see if I can get screens in here...
https://steamuserimages-a.akamaihd.net/ugc/915786223898460692/6D98F40939E7E9C47ECD2004A6AAF98D01AF63AA/

https://steamuserimages-a.akamaihd.net/ugc/915786223898462657/F8A486D6371935F3CA00994EBD9BFC3A3BCFD2C8/

Your mod is the only one that does have that problem in my game, so its my first guess to look in here.
Btw, your faction refused to get unlocked when I used anything but terrans to combat them. *sigh*

That's really weird and I don't even have the slightest idea what would cause it. I'll talk to some other modders and see if any of them have encountered the same issue; that might at least give me some idea of where to look for the cause of this issue.

Until I can fix this issue, my suggestion would be that when creating a new design, rather than starting from a blank slot, just copy the blueprint for a prebuilt ship and delete everything but the core.

Regardless, thanks very much for the report and the screenshots. I'll try to get this bug fixed as soon as possible.
Jack Kellar 8 Apr, 2018 @ 3:53pm 
Here's the error i spoke of in the comments section of a crash involving copying (specifically) large designs like the Ashfall and the other cruiser i forgot the name

https://imgur.com/a/Ns66l
Owlfeathers  [developer] 8 Apr, 2018 @ 4:02pm 
Originally posted by Jack Kellar:
Here's the error i spoke of in the comments section of a crash involving copying (specifically) large designs like the Ashfall and the other cruiser i forgot the name

https://imgur.com/a/Ns66l

Thanks for the report. Unfortunately, this doesn't seem to be anything to do with the mod itself, so it's unlikely that I can do anything to fix it. What seems to be happening is that since the ship you're trying to copy has a lot of blocks, it's just overloading your computer's RAM.

Only thing I can suggest is closing other programs which are running at the same time to free up some RAM. Alternatively, another option might be to go into the editor for the ship you want to copy, export the design, and then open a new design slot and import the ship.
Jack Kellar 8 Apr, 2018 @ 4:41pm 
I have 16gb of RAM and i've closed absolutelly everything to test it out lol

It didn't use to happen but oh well.

Is the "editor" a separate executable or something?
Owlfeathers  [developer] 8 Apr, 2018 @ 7:43pm 
Originally posted by Jack Kellar:
I have 16gb of RAM and i've closed absolutelly everything to test it out lol

It didn't use to happen but oh well.

Is the "editor" a separate executable or something?

16gb? Huh, that's definitely weird then. Does it happen with any other mods, or other large ships? Also, is it only some ships which result in a crash, or does it occur when you try to copy any of them?

When I say editor, I just mean the ship designer. There should be an export button in the bottom left of the interface.
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