安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
also read the bugs threads, there's at least a class weapon that bugs out at tier 1 due to changed weapon scripts.
Also if you don't want the game to be too easy peasy, I advise on a difficulty mod on top: your choice though.
@Procedurally Generated Birb - Due to the popularity of FU, we will continue to look into any issues that arise between RPG Growth and FU (and for that matter almost every mod, really). Please note that compatability is not the same as complete integration: FU was large enough that we decided to add XP to the new monsters it adds, but other mods that may not be as large or popular may not get that leisure.
Also remember that if it is possible to fix, but is not our mods fault, we may take a lot longer to create a workaround, if at all.