Starbound

Starbound

RPG Growth
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Chaika? Yes. Chaika.  [developer] 20 Aug, 2017 @ 7:03am
Bugs, Issues, and Balance.
Thread for any bugs, errors, or typos that need to be fixed, and for general Balance Discussion.


If you believe there to be a bug or error, please post an error log.
Last edited by Chaika? Yes. Chaika.; 2 Feb, 2018 @ 4:09pm
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Chaika? Yes. Chaika.  [developer] 20 Aug, 2017 @ 7:02am 
Balance Changes?
Thread for anything balance related.
Phoenix Wolf 20 Aug, 2017 @ 11:25am 
I found a serious issue: After starting a new character, I went to do the outpost quest to get a mech. The moment I spawn in on the mech training course, the game crashes. I am going to assume that this applies to vanilla mechs in general, and I am certain that it is your mod that is breaking it due to the problem occurring immediately after I installed this mod. I do have other mods installed, but they were all present prior to this issue.
ℬℜℴℴ℣ 20 Aug, 2017 @ 11:41am 
there seems to be a bug where damage sources outside of the player seems to 1-shot things, stuff like guards and the erchius mine laser cannon thing which breaks the fight and makes the quest unbeatable
Chaika? Yes. Chaika.  [developer] 20 Aug, 2017 @ 12:21pm 
I will test spawning in a mech as well the Erchius problem imediately. Thank you for telling me this!
Last edited by Chaika? Yes. Chaika.; 20 Aug, 2017 @ 12:21pm
Chaika? Yes. Chaika.  [developer] 20 Aug, 2017 @ 12:41pm 
Originally posted by ℬℜℴℴ℣:
there seems to be a bug where damage sources outside of the player seems to 1-shot things, stuff like guards and the erchius mine laser cannon thing which breaks the fight and makes the quest unbeatable
I found the error for this and am fixing it right away!

Edit 1: Version 1.01 should fix this bug.
Last edited by Chaika? Yes. Chaika.; 20 Aug, 2017 @ 1:11pm
Chaika? Yes. Chaika.  [developer] 20 Aug, 2017 @ 1:10pm 
Originally posted by Phoenix Wolf:
I found a serious issue: After starting a new character, I went to do the outpost quest to get a mech. The moment I spawn in on the mech training course, the game crashes. I am going to assume that this applies to vanilla mechs in general, and I am certain that it is your mod that is breaking it due to the problem occurring immediately after I installed this mod. I do have other mods installed, but they were all present prior to this issue.

Can you try to replicate it now? My mech loads up.
Phoenix Wolf 20 Aug, 2017 @ 1:26pm 
I figured out a big reason for the crash: If a character is playing as a "Soldier" or otherwise has a constant passive effect due to their class, then the mech will cause a crash. The mechs will otherwise work.
Last edited by Phoenix Wolf; 20 Aug, 2017 @ 1:27pm
Chaika? Yes. Chaika.  [developer] 20 Aug, 2017 @ 1:29pm 
Originally posted by Phoenix Wolf:
I figured out a big reason for the crash: If a character is playing as a "Soldier" or otherwise has a constant passive effect due to their class, then the mech will cause a crash. The mechs will otherwise work.

Oh man, that's a huge help. Does your log file say anything?
Phoenix Wolf 20 Aug, 2017 @ 1:33pm 
When the crash occurs, it acts like the game is simply closing. I'm going to assume I will have to look for the log file manually. Speaking of, where would one find it?
Chaika? Yes. Chaika.  [developer] 20 Aug, 2017 @ 1:37pm 
Log file is in the Starbound game folder, in the storage folder. It is simply labeled starbound.log, and there will be a bunch of old ones you can disregard. However, I did replicate the problem, and the error it's giving me is awful. I'll try to figure out what's going wrong. Thanks for spotting this.
Chaika? Yes. Chaika.  [developer] 20 Aug, 2017 @ 1:57pm 
I fixed it! Should no longer crash upon entering mechs. I will update it on steam in a second.
Phoenix Wolf 20 Aug, 2017 @ 4:12pm 
Hmm... You did fix the issue, but only partially. The initial spawn-in with a mech no longer crashes, but exiting and re-entering the mech causes it to crash. I did more testing, and it seems to be prevalent with the Soldier class - tried with Explorer and it was fine.

Edit: Did some testing with the Rogue class, and it seems to be afflicted as well.
Last edited by Phoenix Wolf; 20 Aug, 2017 @ 4:21pm
Chaika? Yes. Chaika.  [developer] 20 Aug, 2017 @ 4:23pm 
Originally posted by Phoenix Wolf:
Hmm... You did fix the issue, but only partially. The initial spawn-in with a mech no longer crashes, but exiting and re-entering the mech causes it to crash. I did more testing, and it seems to be prevalent with the Soldier class - tried with Explorer and it was fine.

Edit: Did some testing with the Rogue class, and it seems to be afflicted as well.

Very strange. I'll have to take a look. Thanks for helping me out :)
Phoenix Wolf 20 Aug, 2017 @ 4:28pm 
You're welcome. Also, just did additional testing with Wizard, and it seems to also cause a crash while holding a staff or wand to activate the passive when you re-enter a mech.
Last edited by Phoenix Wolf; 20 Aug, 2017 @ 4:28pm
Chaika? Yes. Chaika.  [developer] 20 Aug, 2017 @ 4:37pm 
Originally posted by Phoenix Wolf:
You're welcome. Also, just did additional testing with Wizard, and it seems to also cause a crash while holding a staff or wand to activate the passive when you re-enter a mech.

You've been a huge help. I removed the issue for real now.
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