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https://github.com/IcyVines/Starbound-RPG-Growth/blob/master/scripts/ivrpgstart.lua
The script I linked, which is added via player.config.patch, has an important function labeled updateXPPulse. If you take a look at that function, ignore anything to do with XP scaling, and use the search feature to look for related variables, you should be able to make currency sharing for every currency, be it pixels or ancient essence.
I don't really get notifications for discussion posts, which is why this response is so delayed. Hopefully you see this! And feel free to ask any more questions: always happy to help out with things related to programming.