Starbound

Starbound

RPG Growth
Questions about the stat system and armors
So forgive my blindness if i somehow missed the topic discussing this but i was curious if armor stats aren't counted while this mod is in effect. i like to think i wouldn't create a situation that results in rediculous balance issues for me and a friend (we do that enough as it is lol...)

So the question i got of possibly several later is: Does this mod cause armor stats to not be considered once its active on a character? I am genuinely curious.

related question: i do not know how this mod will respond to the Futara Dragon race's rpg style it already uses. just wanna make sure i won't break anything having the two running together for any reason.
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Showing 1-3 of 3 comments
Chaika? Yes. Chaika.  [developer] 8 Feb, 2022 @ 1:43pm 
No, armor stats are not disabled.

And as for the mod compatibility, the two should work fine.
Last edited by Chaika? Yes. Chaika.; 8 Feb, 2022 @ 1:44pm
KaleShibata 8 Feb, 2022 @ 1:52pm 
Originally posted by Chaika? Yes. Chaika.:
No, armor stats are not disabled.

And as for the mod compatibility, the two should work fine.

I appreciate the response!

so my last real question is you have mentioned mod enteties and the like won't give out exp, but could you possibly explain the bit about weapons being categorized? as a stab at it i imagine the idea is the weapon needs to be properly listed as X item in the mod's files or some such? like say a pistol with the stats set needs to be categorized under what TYPE of weapon it is?
Last edited by KaleShibata; 8 Feb, 2022 @ 1:53pm
Chaika? Yes. Chaika.  [developer] 22 Feb, 2022 @ 3:00pm 
Originally posted by KaleShibata:
Originally posted by Chaika? Yes. Chaika.:
No, armor stats are not disabled.

And as for the mod compatibility, the two should work fine.

I appreciate the response!

so my last real question is you have mentioned mod enteties and the like won't give out exp, but could you possibly explain the bit about weapons being categorized? as a stab at it i imagine the idea is the weapon needs to be properly listed as X item in the mod's files or some such? like say a pistol with the stats set needs to be categorized under what TYPE of weapon it is?

Each weapon has itemTags in its parameters, and those item tags are what determine whether they receive bonus damage from stats and the like.
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Showing 1-3 of 3 comments
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