Starbound

Starbound

RPG Growth
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My idea for Classes that i would love to see
These are Classes ive think up that would make a good addition to Rpg Growth
These were Tought through and took me time to put this together so please dont judge
I probally will add some more later as i can think of them but for now i feel like these are whats needed for a Basic Rpg type mod
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Class: Battle Medic

Info : Focused on Keeping Party Alive within the Backlines of Combat With With a hammer, axe or mace to crush their Foes and a Wand and shield to Do some Range magic attacks while keeping self protected with a shield

Main weapons: Hammer or Axe and shield combo or Fu Mace and shield combo, wand and Shield combo

Class weapon:Staff of Protection
A gift from the Ancient gods used to Protect its People

Primary:
Aero Throws a projectile of in a form of a gust of wind that knocks enemies back and Damages them

Secondary:
Barrier: Spawns a barrier that enemies and projectiles cant pass through that can last for 5 seconds

Main Stats: Vig, Str, int

Passive: Regen
player regens 1% hp every 2 seconds

Skills
Lv 4
Cure- Removes any harmful status effect on Target and heals them for 15% hp Cost 25 Energy no cooldown

Lv 8
Healing Aura- Auto Regenerate Players n Friendly npc near Caster for 5% of max hp every over 20 seconds Cost 50 energy

Lv 16
Protect- Gives Target 50+Armor and a Electric Aura that damages enemies that touches it slightly knocking them back Protect last for 10 seconds Cooldown 15 Cost 75 energy

Lv 32
Heal- InstantlyHeals Target for 75% of max hp Cooldown 15 seconds Cost 100 Energy
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Class: Hunter

Info : A class thats focused on Archery to Rain down Arrows on its foes from the Backlines of the battle and Setting Traps to hunt its prey

Main weapons: Bows, crossbows and Knives

Class weapon: Seeker
This bow is Smart enough that it Tracks its Prey no matter what direction you shoot it will always track the nearest enemy

Primary
Homing shot: Arrows Tracks the nearest hostile enemy

Secondary
Rapidly shoots a Volley of 20 arrows into the sky and lands down where the Cursor is located

Main Stats: Dex, Agi, int

Passive:Hunters Stealth
15% Damage to hostile when player attacks undetected

Skills
Lv 4
Hunt- increase Drop chance of special items from the enemy at a 75% chance and 10% damage to an enemy when player kill it with any bow/crossbow or knife. 1 time use Cooldown 10 seconds

Lv 8
Snare
Deploys Snare on the ground stunns enemies that touches it for 10 seconds and causes a 10 second bleed effect on stunned enemy Cost 30 energy

Lv 16
Scattershot
Shoots up to 6 arrows at once spreading like a shotgun when useing a bow/crossbow Cost 50 energy

Lv 32
Snipe
Gains 100% damage on your next blow with any bow/crossbow Cost 100 additional energy per shot
Last edited by TheFoolishWitch; 14 Jan, 2018 @ 4:54pm
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Showing 1-1 of 1 comments
Daniel  [developer] 15 Jan, 2018 @ 12:02am 
There are definitely some cool ideas here. We actually have a google doc for people to post suggestions like these here: https://docs.google.com/document/d/1ROAJUabYSUPgwCoXt-P5MVV2hO4xHPyFOnbiAKvBOwc/edit?usp=drivesdk
In fact, we are already planning on implenting similar specializations and professions (once that system is implemented) to the ones you describe but we probably wont be adding any new classes outright.
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