Killing Floor 2

Killing Floor 2

Schneidzekk
ℍ𝕚𝕔𝕜𝔻𝕖𝕒𝕕X  [developer] 27 Aug, 2017 @ 2:56pm
Balancing the Schneidzekk
Currently the Schneidzekk isn't very well balanced in comparison to the other weapons. Please post your suggestions on what you think needs to be done about it here.

Weapon stats:
Attribute
KF1 value
Current value
Proposed value
Comment
Cost
825
1350
KF1 lvl6 => lvl4 price
Ammo cost (Magazine)
10
40
KF1 value => DpD = 30
Weight
3
5
KF1 value => less light
Ammo capacity
350 (incl mag)
300
+1 mag = 333 ( / 350 Combatant Doctor )
Magazine capacity
50
33
( +50% = 50 Combatant Doctor )
Damage
40
36
KF1 value => DpD = 30
Fire rate
952
952
KF1 value (rounds per minute)
Damage per Second
634.7
571.2
Damage per Dosh
132
29.7
Damage per Max Ammo
13320
11988

The KF1 values are taken from here[wiki.tripwireinteractive.com].

Damage per Second = Damage * Fire rate / 60
Damage per Dosh = Damage * (pellets==1) * Magazine capacity / Ammo cost
Damage per Max Ammo = Damage * ( Ammo capacity + Magazine capacity )

These are calculated for easy comparison to the other weapons.
Last edited by ℍ𝕚𝕔𝕜𝔻𝕖𝕒𝕕X; 17 Nov, 2017 @ 7:55pm
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ℍ𝕚𝕔𝕜𝔻𝕖𝕒𝕕X  [developer] 27 Aug, 2017 @ 4:50pm 
Another option to bring the DpD in line would be to change the Damage to 36 with an Ammo cost of 40:

DpS: 36 * 952 / 60 = 571.2
DpD: 36 * 1 * 33 / 40 = 29.7
DpMA: 36 * (300+33) = 11988

Which I think, along with the lower ammo capacity, would definitely justify the cost (and weight) being lower then the Kriss / Medic AR...
Last edited by ℍ𝕚𝕔𝕜𝔻𝕖𝕒𝕕X; 1 Sep, 2017 @ 9:35pm
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