Hearts of Iron IV

Hearts of Iron IV

Expanded Resources
 This topic has been pinned, so it's probably important
KM  [developer] 25 Aug, 2017 @ 11:59am
New Features
What else do you want in the mod? Submit your ideas here!
< >
Showing 1-15 of 51 comments
Reminism 25 Aug, 2017 @ 5:35pm 
I would like to see 1922 ships use coal instead of oil :)
Last edited by Reminism; 25 Aug, 2017 @ 5:40pm
-ktb-OddBall[Dk] 26 Aug, 2017 @ 8:29am 
Originally posted by ♥♥♥♥♥♥♥ NORMIES:
I would like to see 1922 ships use coal instead of oil :)
Yeah your right
Alex4w11 26 Aug, 2017 @ 10:01am 
Can we expect extra resources in the base game for more realism? For example Spain in ww2 had a abundance of Chromium and in the game there isn't so can I request adding more realistic placement of resources?
Miles Conagher 26 Aug, 2017 @ 11:35am 
I would like you to add cloth and drinking water.
Last edited by Miles Conagher; 27 Aug, 2017 @ 5:36am
Emperor 26 Aug, 2017 @ 10:18pm 
I have some suggestions: 1. Make it so tanks and other vechicles do not cost any oil to build them. 2. Add resources from increased resources to this mod.
torn223 27 Aug, 2017 @ 3:32am 
Add a shi tload of grain in Ukraine,it was main supplier of food for USSR
Last edited by torn223; 27 Aug, 2017 @ 3:32am
CenturionMarius 27 Aug, 2017 @ 10:12am 
I would like to see fuel requirements for infantry divisions (maybe not extremely high, a 3x3 Infantry with no support could've cost 10 fuel to maintain). The main reason would be to compensate with the current hoi4 supply system, it requires no upkeep. In a way you could add fuel cost for each infantry battalion to mirror the actual upkeep of sending reinforcements and equipments to the frontline.
KM  [developer] 27 Aug, 2017 @ 11:04am 
Originally posted by -=Jesus4life=- CenturionMarius:
I would like to see fuel requirements for infantry divisions (maybe not extremely high, a 3x3 Infantry with no support could've cost 10 fuel to maintain). The main reason would be to compensate with the current hoi4 supply system, it requires no upkeep. In a way you could add fuel cost for each infantry battalion to mirror the actual upkeep of sending reinforcements and equipments to the frontline.

Great idea! Will add for 1.2!
Praday ツ 27 Aug, 2017 @ 12:29pm 
can you add a production for ammo or shell ? like fuel
doomdecker 27 Aug, 2017 @ 3:23pm 
h, finally, thank you ! After "marching on your stomach" was discontinued I almost lost hope that someone put those things in - at least as a jury rig until Pdox hopefully sees the light . Two questions however: do you consider Horses as future Resource ( as this was one of the main differences of UK/US Divisions vs. German Inf. Divs. ) and why is the reliability of fuel/rations at 80% ... isn´t it supposed to deplete fast if a unit is moving/training/staying in attrition conditions ? I´m sure you did your homework, just curious about your motivations :-)
KM  [developer] 27 Aug, 2017 @ 3:49pm 
Originally posted by doomdecker:
h, finally, thank you ! After "marching on your stomach" was discontinued I almost lost hope that someone put those things in - at least as a jury rig until Pdox hopefully sees the light . Two questions however: do you consider Horses as future Resource ( as this was one of the main differences of UK/US Divisions vs. German Inf. Divs. ) and why is the reliability of fuel/rations at 80% ... isn´t it supposed to deplete fast if a unit is moving/training/staying in attrition conditions ? I´m sure you did your homework, just curious about your motivations :-)

Horses seem interesting as a resource! I'm not sure how they would work with calvary, as you'd have to produce an equipment that goes into the brigade. And on the topic of fuel, I was wondering why it wasn't consumed fast... now I know! Will be changed in 1.2!
doomdecker 27 Aug, 2017 @ 4:58pm 
Glad I could help^^. Bice TW e.g. uses units of Horses just like inf.eq. or supp.eq. so a cavalry div has lets say 500 infeq 200 suppeq 500 horses and non-motorized guns also use a lot of horses instead of trucks. Non-mot-InfDivisions also use a lot of horses there. Semi-Mot - iirc - replaces all horses with trucks but the bulk of the infantry still moves on foot ....and so on.
CenturionMarius 27 Aug, 2017 @ 5:06pm 
Originally posted by MrKmproductions:
Originally posted by -=Jesus4life=- CenturionMarius:
I would like to see fuel requirements for infantry divisions (maybe not extremely high, a 3x3 Infantry with no support could've cost 10 fuel to maintain). The main reason would be to compensate with the current hoi4 supply system, it requires no upkeep. In a way you could add fuel cost for each infantry battalion to mirror the actual upkeep of sending reinforcements and equipments to the frontline.

Great idea! Will add for 1.2!

Theres a thing I would also like to add, the malus for the "Lack of Food Modifier" should include a penalty in organization, maybe around 5-8%. The starving army spirit should worsen recovery rate and organization further. I also feel like South East Asia should be prime spot for grain production, they mainly produce rice but I guess its the equivalent of rations production in asia.

I feel like rations still ran out fast, even with 15 factories allocated, currently Im running on a deficit of -250 each day for fighting the Allies in Burma as Japan where the frontlines had reached a stalemate. Overall I would say it adds depth to gameplay for the player, but the opponents Im fighting (The Chinese prior to the Allies, and India) both have lack of food spirit. Im not sure if the AI reacts properly in terms of balancing its rations and fuel production.

Great mod!
KM  [developer] 27 Aug, 2017 @ 5:22pm 
Originally posted by CenturionMarius:
Originally posted by MrKmproductions:

Great idea! Will add for 1.2!

Theres a thing I would also like to add, the malus for the "Lack of Food Modifier" should include a penalty in organization, maybe around 5-8%. The starving army spirit should worsen recovery rate and organization further. I also feel like South East Asia should be prime spot for grain production, they mainly produce rice but I guess its the equivalent of rations production in asia.

I feel like rations still ran out fast, even with 15 factories allocated, currently Im running on a deficit of -250 each day for fighting the Allies in Burma as Japan where the frontlines had reached a stalemate. Overall I would say it adds depth to gameplay for the player, but the opponents Im fighting (The Chinese prior to the Allies, and India) both have lack of food spirit. Im not sure if the AI reacts properly in terms of balancing its rations and fuel production.

Great mod!

Added the top part! for 1.2! Yeah, the AI doesn't react well to Lack of Food spirit... I might have to disable it for AI
doomdecker 27 Aug, 2017 @ 5:28pm 
Ah, I see the problem now........Horses as basic Resource should - together with wood and a lot of food - produce "Horseteams" or something as equipment. I think it doesn´t matter that cavalry rides them directly and other units use horse drawn carts, better stay generic just the number differs.
< >
Showing 1-15 of 51 comments
Per page: 1530 50