RimWorld

RimWorld

[A17]-LinkableDoors
 This topic has been pinned, so it's probably important
Steardliy  [developer] 29 Aug, 2017 @ 5:10am
Bug Reports
Post the bugs of this mod here.
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Showing 1-15 of 19 comments
Apxthy 30 Aug, 2017 @ 9:34pm 
uh. i subscribed, ubscubscribed, then resubscribed, and it still refuses to show up in my mod list.
Steardliy  [developer] 31 Aug, 2017 @ 3:59am 
Steam\steamapps\workshop\content\294100\1120468732
Please check if this mod is here and also check that your rimworld version is 0.17.1557.
Apxthy 31 Aug, 2017 @ 1:14pm 
it's up to date and that is there. your mod however, is not in my game. idk what to tell you. i triple checked, cuz this mod would be asthetically beneficial to me.
Steardliy  [developer] 31 Aug, 2017 @ 5:44pm 
@Nxght
hmm ... I have never experienced such a bug, so I don't know the details.
If you have an error log, I may be able to fix it.
Apxthy 31 Aug, 2017 @ 6:47pm 
... I can't even tell you how many mods i have. the error/debug log is intense. it's fine.
https://gist.github.com/f3400b823a8f866cb5dc796d6d77e0d1

I don't have Linked Doors on atm, but I did have it nearly at the bottom of my load order. Still, this is the list of mods in my log so you can see.

If you need, I can reload linked doors and post again.:sfsmug:
An actual duck 6 Sep, 2017 @ 1:26pm 
Weird issue today, was using the mod all day yesterday no problem, suddenly my colonists can no longer enter rooms that are using standard doors (auto doors still fine). Beyond not being able to enter they actually get stuck to the doors and can't move off them even if drafted.

Removing your mod fixed the issue.
Steardliy  [developer] 6 Sep, 2017 @ 2:11pm 
@SheiFoxy
At first glance, I could not find anything that is likely to compete but...hmm.
I will try them carefully. Thank you so much!

@An actual duck
That may be due to a change on v1.3.0 just now.
Because I can not reproduce in my environment, could you try to see if the same happens with the new save data?
Last edited by Steardliy; 6 Sep, 2017 @ 2:14pm
Lunrun 6 Sep, 2017 @ 6:30pm 
Seconding "An actual duck"'s issue. Colonists get stuck on any sort of door, and just open-and-close it incessantly. Even drafting won't make them move. The issue didn't begin until I booted up post-update today

The only solution is to mark a door as "always open". Even if I block a door open and the pawn escapes, the door will just do it again. It's inconsistent, affecting a majority of doors but not all, with no apparent common denominator. Even rebuilt doors are still affected

Update: Disabled mod after removing double-doors, now all doors show error in debug and are half-open, no longer deconstructable or deletable in god mode:

Exception ticking Door1016705: System.NotImplementedException: The requested feature is not implemented.
at Verse.Entity.Tick () [0x00000] in <filename unknown>:0
at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


Update: Re-installed the mod, doors are still broken and throwing errors. The save is probably a bit screwed now

update: Figured out I can delete doors by trying to copy over them with a wall in godmode. Did that to delete old doors, new ones are fine. There's still one more glitched door out there, tho I can't find it... >.>

Update: ... Nevermind, the glitch is back again
Last edited by Lunrun; 6 Sep, 2017 @ 7:32pm
Baskerville 6 Sep, 2017 @ 8:27pm 
As of the latest patch, I'm also encountering the issue of colonists getting hung up on linked doors.

After starting a new save file, I found that they specifically get stuck on slow-moving doors. Granite, slate, marble, etc. will put them in what you could call door stasis, and they can be freed by setting the door to "hold open." For wood doors as well as stone auto-doors there's no issue. This is the case at least for doors of 1x2 to 1x4 dimensions.
Gobs 6 Sep, 2017 @ 8:39pm 
I can second Baskerville's observations. All my granite doors are borked, however the wood ones still work.
All my doors are stone and none of my colonists can walk past them. They never did this with any other type of door.
[DKS] Killaim 7 Sep, 2017 @ 5:14am 
stone doors on my colony are also stopping my colonist, unable to move, and the door keeps opening/closing
Steardliy  [developer] 7 Sep, 2017 @ 6:46am 
Thank you for your report.
The function of this mod will stop until the cause of the bug is fixed.
This is an interim way but you should be able to run existing data without problems.
requiemfang 7 Sep, 2017 @ 7:18am 
last update broke three wide doorways they aren't merging into 3 wide doors when built and those built previously are broken.
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