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Lightning - ( Whenever this enemy is dealt damage, roll one for any hero in the same zone as this enemy. Repeat for any heroes in adjacent tiles within LOS. Deal 1 wound to any hero that rolls a blank. )
Knockback - ( Any hero that takes damage from this enemy is knocked out of his current zone into an adjacent one away from the enemy. (If hero has LOS to next zone.) )
Speed - ( Whenever this enemy is activated, it recieves one aditional movement point. (May not be used to attack.) )
Resist - ( This enemy has two active resistances at once. )
Heal Enchanted - (This enemy heals 1xHeroCount at the beginning of each Enemy Phase. )
Heavy Enchanted - ( Hero targets cannot roll any defense die against this enemys counter-attacks. )
Poison Enchanted - ( When a hero is dealt damage by this monster put 1 wound token on his hero board, these can stack. At the start of the player phase, resolve all wounds as actual wounds. These can be removed by healing before they take effect. )
Frost Enchanted - ( If a hero damages this enemy, they may not perform any move actions or move from the current zone until their next activation. )
Blood Thirst Enchanted ( This monster will always target the lowest HP hero as if they had the most exp and were in a light zone, this overrides taunt. Enemy can see heros in shadow zones as if they were light zones. If all heroes have the same HP, whichever hero is closest is his target until someone has less hp. )
Fire Enchanted - ( Whenever this enemy enters into a zone with a hero, any heros in that zone take 1 damage. )
AoE Enchanted - ( Whenever this enemy deals a wound to a hero, any hero in the same zone takes 1 damage. )
Unstoppable Enchanted - This enemy has slippery.
Got the deck ready! Gonna give the system a try, heres the deck file if anyone else wants to play with it too. 59 Enchantment cards!
https://imgur.com/a/EWvXN
https://imgur.com/a/pmhYL
Edit: ok, I read the instrucctions card!