Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
1. In the file "defaultgamedata_soldierskills.ini" I found something interesting and related:
ADVPURIFIER_FLAMETHROWER_FIRECHANCE_LVL1=0.0
ADVPURIFIER_FLAMETHROWER_FIRECHANCE_LVL2=0.5
ADVPURIFIER_FLAMETHROWER_FIRECHANCE_LVL3=0.25
.... if these are the chances advflathrower will fire, why is it lower for the highest tier? Should it not be something lile 0.75? Did anyone else noticed that supid fellow in the battlefield running around not doing s*? Maybe this is the reason? Anyone could confirm this, please?
2. In the file "defaultgamedata_weapondata.ini" I found "ADVPURIFIER_FLAMETHROWER_BASEDAMAGE=..." and "ADVPURIFIER_FLAMETHROWERMP_BASEDAMAGE=" - what's the difference" Thing is I'm trying to assign 3/5/7 basedamage to match ours, and ideally likewise tweak the range to 8/8/9, but I cannot seem to find a suitable place to fit those stats anywhere in the .ini files (config folder).
Yes, it's sort of a sidetracked question, but still into this mod scope of works.... also, don't you feel like cheating if you cannot offer a similar "base chance" to the AI? Please help? Anyone"