Space Engineers

Space Engineers

Hunting and Food Mechanics (Complex)
Cak 23. des. 2017 kl. 7.27
TIM Compatibility
So I love this mod as it adds immersion and challenge to survival play. However I also like automated ships/stations that don't need excessive micro management. The script TIM is amazing for that. Unfortunately I have really struggled to get TIM and this mod to cooperate. I think part of the issue is how most things are typed as ingots so TIM can't understand how to turn some ingots into different ingots. I have found some partial work arounds but am interested in folks ideas around more complete solutions. I also think that maybe a new "type" is needed, ore classify the eatable foods as oxygengascontainer? It seams like the loop fashion of the food growing raises interesting limitations and possibilities. As a side note I think it would be a cool addon mod to be able to have a fully sustainable closed loop possible for food and water if a complex system is properly setup.
Sist redigert av Cak; 23. des. 2017 kl. 7.28
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LazyMaestro 6. jan. 2018 kl. 20.25 
did you figure out the better stone issue?
Cak 7. jan. 2018 kl. 6.09 
I did! I moved around the order that the mods were loaded in but I don't know if that is what fixed it. Given what the Better Stone mod author said about a different mod that adds ore that they will then be very rare to spawn. So I went exploring, :) , and eventually found Carbon so I think that is the problem. Sounds like it has to do with how the ores are randomly picked from a list that is now much longer than before with all the added ore types.
LazyMaestro 7. jan. 2018 kl. 6.20 
How did you order them in your mod list? I've been wrestling with this for a while now. Any help with load order would be great!:steamhappy:
Cak 7. jan. 2018 kl. 10.02 
Right now I have the Hunting & Food mod above the Better Stone in my list which means it is higher priority and loaded after. Hope that helps.
Kujo Divinity 19. jan. 2018 kl. 9.41 
really? I have better stone at the top of my list and this one is a few below it and i have no problems with the ores being in my world. as far as it getting to work with TIM you just got to add its ore/ingot name to whatever it is you are trying to get it to work with. IE, WolfMeat or WaterFood
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