XCOM 2
[Wotc] Halo Reach Weapons
Lauren Lore  [utvecklare] 1 sep, 2017 @ 15:05
Bug Report
What broke and why
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Johto Gunner 1 sep, 2017 @ 20:34 
There appears to be a bug with the weapons where it counts that you only have one of each type of weapon. Meaning I only have one assault rifle and once I give it to my specialist I can't give it to another specialist or a rookie/psi op.

There doesn't appear to be any way to make any more weapons and when I deselect the rifle, it says I have an infiate amount of assault rilfes but I really only have the one. I guess my specialist is a really greedy dude and doesn't like to share his guns with anyone.
I can't equip any of the weapons. Even on classes that should be able to equip them. I can't see an option to build the weapons in Engineering, and the only weapon from this mod that appears is the LMG, but again, I can't equip it.
Lauren Lore  [utvecklare] 1 sep, 2017 @ 21:36 
Ive located the problem and will be updating, a new save might be required
I did the squad upgrade to Magnetic tier and now the weapons show up just fine.
JurisDocta 21 nov, 2017 @ 15:20 
They aren't appearing for me. Only other weapon mods are Hunter Rifle, Resistance Firearms, LWSMG and Total Advent Weaponry. Anybody know of any conflicts because I had everything except Hunter Rifle pre patch and this mod worked just fine.

This was with a new save.
Senast ändrad av JurisDocta; 21 nov, 2017 @ 16:47
PigExplosion 17 jul, 2018 @ 19:43 
So I'm aware that the tier 1 guns don't show up in a save game, however the next tier should. Thing is, they didn't show up when a researched tier 2
Jimmy! 10 okt, 2018 @ 6:25 
Yeah none of the weapons show up. I dont know I have researched the Tier 2 aswell nothing appears. :c
Dilbadil 30 maj, 2019 @ 14:56 
Minor bit, but the beam version for the Reach machine gun isn't covered in XComCustomWeaponsSupport.ini. WP_REACHH4SAW is stated twice, just needs the "_BM" suffix on the last line.
There's an animation problem with the Kill Zone ability where the rifle itself doesn't actually fully rise with the soldier's hand tending to be a bit lower pointing towards the floor with the hand clipped through the gun.
Consistently appearing when firing on enemies on the same elevation while in full cover.
B33RBaron931 12 aug, 2023 @ 20:15 
There's a problem where the weapons don't appear whatsoever. I launched a save with the mod disabled and it reads that it exists, but for whatever reason I can't access those weapons
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