XCOM 2
[Wotc] Halo Weapons Medley
Lauren Lore  [developer] 3 Sep, 2017 @ 12:34am
Suggestion
Got an idea?
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Showing 1-15 of 26 comments
VertigoJockey 3 Sep, 2017 @ 6:58am 
Probably going to be mentioned by someone at some point but I figured I'd get it out of the way now Nigel. Will we be seeing the H5 Gatling for the SPARK and Jorge's machine gun for Gunners?
Lauren Lore  [developer] 3 Sep, 2017 @ 12:20pm 
Not any time soon
ManxSpartan 5 Sep, 2017 @ 9:16am 
Any chance of Templars being able to use the smgs?
Lauren Lore  [developer] 5 Sep, 2017 @ 9:34pm 
@ManxSpartan
Yes, eventually ill add all the guns to other guns to the faction units as soon as i can get some slick lightweight code to add the guns to them.
ManxSpartan 7 Sep, 2017 @ 9:03am 
Fantastic! Those aliens aren't going to know what hit 'em!
VertigoJockey 8 Sep, 2017 @ 5:38pm 
So I just had a thought. Why not have some of the unused weapons be for the hero classes? Like the H5 Assault Rifle and shotgun being for the Skirmishers, the H5 DMR and Sniper for the Reaper and the H5 pistol for the Templar?
Last edited by VertigoJockey; 8 Sep, 2017 @ 5:38pm
RDsparty 13 Sep, 2017 @ 7:20pm 
I noticed that the cost of reach weapons is more than that of the regular ones, unsure if that's intentional. Where would I find these values to tweak them?
Lauren Lore  [developer] 13 Sep, 2017 @ 9:28pm 
The ini files, located in your workshop folder usually (should be folder 1126904015)
I have updated values to adjust for all the guns to match the new values put up by firaxis on my end but i havent pushed an update to fix those issues yet till i finish my playthrough as i have to unsub from my mods to make changes and upload without any potential problems.
Last edited by Lauren Lore; 13 Sep, 2017 @ 9:29pm
AlphaBenson 25 Sep, 2017 @ 4:10pm 
I'd like to see the H2 BR from Halo 5 ported over. If only because the regular BR model is so huge compared to the Reach weapons.
RDsparty 9 Oct, 2017 @ 11:07am 
Originally posted by Nigel Thornberry:
The ini files, located in your workshop folder usually (should be folder 1126904015)
I have updated values to adjust for all the guns to match the new values put up by firaxis on my end but i havent pushed an update to fix those issues yet till i finish my playthrough as i have to unsub from my mods to make changes and upload without any potential problems.
You're the best and I always look forward to seeing your mods on my feed. Keep up the great work!
KingSihv 9 Nov, 2017 @ 11:51am 
A couple of ideas:

1) The DMR could possibly be a Vektor Rifle equivalent.

2) One of the SMGs can be a Bullpup equivalent.

3) Could the weapons be linked to the development of vanilla weapons? It kind of suck needing to develop weapons twice.

4) [Probably a dumb idea, feel free to ignore or laugh at me] Is it possible to do a full 'replacement' version, where we ONLY have these, but not the vanilla ones?
Yellow 7 Dec, 2017 @ 8:35am 
Originally posted by KingSihv:

3) Could the weapons be linked to the development of vanilla weapons? It kind of suck needing to develop weapons twice.

You don't have to build the vanilla weapons. Just build the Halo guns
Quatch 17 Jan, 2018 @ 11:16pm 
Any chance to add the Halo 5 shotgun?
FableTheFox 21 Feb, 2018 @ 10:10pm 
do you know anyone that can do a custom animation mod for the ODST SMG? Where the hand can be on the foregrip and not the suppressor?
Lauren Lore  [developer] 22 Feb, 2018 @ 9:01am 
ive done it before and the gun itself is not big enough to properly put the hand on the forgrip, it bends the characters wrist back and looks worse than having it on the supressor.

https://steamuserimages-a.akamaihd.net/ugc/452985078875064867/3F239A225E67DDA06BB41C0E3A389FC287D81E37/
Last edited by Lauren Lore; 22 Feb, 2018 @ 9:03am
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