Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
can bounce off walls (can bounce 5 times)
+25% reload speed
Cons:
(each time it bounces) -25% damage
-75 clip size
shoots stones that deal 25 damage. 75 if crit.
you can charge it up for it to go faster and further
if it hits the head its crit.
maybe a scout/sniper pick rather than a close range type pick?
btw old idea
same as this one but headshots instead stun the enemy
+stun enemy on hit based on distance
-no headshot
-25% less speed and bigger arc,because you cant throw so fast whit this thing,and stones have big air resistance
the perfect long range scout
So what your saying is that if it bounced 4 times, then hits someone, it does absolutely no damage?
A new animation + kill icon
Hold to charge up a shot
Shot would deal more damage and knockback based on the distance travelled
Headshots will mini-crit
Fully charged headshots cause disorientation (wobbly screen + fluctuating mouse sensitivity + no jumping)
Has about 15 ammo in reserve
40% slower reload than stock pistol
But why are we making stats for this anyways? It's an entirely new type of weapon, and so it shouldn't have stats comparative to other weapons. Do the Huntsman or Flare Gun have any stats written on them?
Secondly, Headshots M8!
I think the damage should deal 30 dmg normally and 90 on Crit (like normal)
It should have a clip of 6 pellets(?)
If it has a charging machanic like the Huntsman, make it only affect Distance, because the damage and ammo count is already to low
And it can Headshot.
The Downsides would be sacrificing a secondary of more reliable damage or better utility
Intended for scout but I don1t see why not Sniper
Of course this is all assuming the buff the Wrap Assassin, maybe give it a second of stun and boost the damage and splash damage 50% while giving the splash some bleed and stun as well. Not to mention a faster switch-from speed.