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Thanks for the mod. looks good. I have some feedback for you about a possible bug, a tiny text bug and a suggestion.
Possible bug:
Not sure if its a bug or not, but when I selected build an empire, for the first emperors choice (turn 3), the -10% building trait isn't activated (I just started a campaign, so I was checking the Reikland province).
Do you need to hold an entire province for it to activate, or should it apply for all regions, even if you don't hold the entire province?
Tiny bug:
In the description for the "For Sigmar" Choice, it seems you forgot the % sign for 25% reduction in temples and shrines. I believe its just a text mistake. I checked to see if construction cost was reduced, and it was.
Suggestion:
I've noticed a few comments with people asking for a reduction in how longer the emperor choice lasts.
A suggestion I have would be to offer the player, after 20 turns, if they want to change their choice. You could put a penalty on the new choice, so basically the benefits wouldn't be as good and the penalties would be more severe, compared to the normal choice every 40 turns.
And then they cant change their minds again for 40 turns.
Also Franz/faction leader could get a leadership penalty for being indecisive.
This way the choice still matters but the player gets a chance to change their mind.
I will check the bug with the building trait.
I don't understand why people want to change the stances every 20 turns. It's called a dilemma for a reason. :) You have to make a long term decision and you can't get everything.
More events would ceirtanly be welcome, for example Re wood elves living in Nordland, high elf visitors from overseas ;), some sort of a Bretonnian issue as theyre immediate neighbors, diplomatic clash with Border princes taking in Empire troublemakers etc etc
It gives a unique feel to the empire.
This way the empire becomes very attractive to play with :)
The little dilema's are an awesome way to play with :)
I chose for marienburg to decline their independence.
But also, that there is an after effect on Nordland because of this decision.
As, if you decide something, for one state, an other state might also be affected by it. Possitive or negative.
In can only support you for more dilema's, but also with some after effects about how other states view your decision on that incident.
Now, about the imperial peace and kislev.
In my personal opinion, to keep the imperial peace, 40 turns after 40 turns, it would only be logical that the prices of it would rise. Towards the endgame it could maybe cost 10k or more, as states and the empire in its own grow stronger.
I will keep on testing it out (started over).
If i get some ideas i will post it here.
but you did a very nice job with this mod :)
Maybe a dilemma about goblin raids, or real goblin raids?
Maybe after around turn 20
'After expelling every last goblin out of altorf, they are back for vengeance.'
2 options:
- Face the army now (by teleporting, you can chose which army. negative effects if you wait to long to face them would be a lot of economy loss and publib order. It will be a pretty strong army for early in the game)
- Build up your strenght for in 20 turns. (maybe get coöperation of an other elector count in the battle)
And then face 3 armies of greenskins
Or a dilemma
'After expelling every last goblin out of altorf, they are back for vengeance.'
- Pay a mercenary army to take on the greenskins. -2500 gold
+ 5 population order for 10 turns of celebrations
- Drive the greenskin army off yourself
No money is being payed or gained. Instant war decleration with Greenskins (the strongest at that moment, or 1 or 2 of the existing greenskin factions)
+10 leadership for 20 turns against green skins
But it looks like it alters the chaosinvasion lua, So i think i was mistaken, it dosen't conflict with your mod.