XCOM 2
[WotC] Resistance Firearms - Main Module
 This topic has been pinned, so it's probably important
∑3245  [developer] 10 Sep, 2017 @ 8:31pm
Bug Report Thread
BEFORE YOU REPORT A BUG, READ THIS!!!

9/23/17: The bug that gives people on covert actions default weapons instead of their gear is a WotC bug, not a bug caused by me.

STATUS: FIXED!

Proof:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1132835147/1474222595306563689/?tscn=1506142512#c1496741765133336770

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12/1/17: Loading any game swaps any mods from other customized weapon to the top of the list (G3, Jackhammer, L96, M249, EBR-800, etc).

STATUS: FIXED!

Note: Definitely a WotC bug, but developers assumed that there would be no modded weapons that would be above the vanilla weapons. Reverted the tier to always be lower than the default vanilla weapons, subverting the problem for now.

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10/7/18: Modded weapons don't reload.

STATUS: Inconclusive

Note: It's caused by a mod but no one is certain which one. Please share modlist if this happens to you.

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5/29/19: Weapons appear purple/pink.

STATUS: Inconclusive, try it and see if it works for you

Instructions on how to fix:
  1. Unsubscribe to Resistance Firearms - Main Module, Resistance Firearms - Assets, and Resistance Firearms - Attachments
  2. Subscribe in this order:
    1. Resistance Firearms - Attachments
    2. Resistance Firearms - Assets
    3. Resistance Firearms - Main Module
  3. Test and see if the issue is resolved.

If you are still getting purple weapons, please reply in this thread and post your Launch.log.

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Please post bugs that you found, but be warned that I may or may not be able to help.
Last edited by ∑3245; 29 May, 2019 @ 7:50pm
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Showing 1-15 of 291 comments
∑3245  [developer] 10 Sep, 2017 @ 8:10pm 
Bug Report Thread
Post your bugs here. Please be very descriptive with your post (screenshots are a plus) or I won't be able to help you.
-bg- 10 Sep, 2017 @ 8:49pm 
is the t3 weapons having 3 upgrade slots intentional? because there are suppose to have 2 in vanilla. Also shotguns no longer gain crit chance with tiers in WOTC but it does in the weapons pack, are these improved stats intentional?
∑3245  [developer] 10 Sep, 2017 @ 8:52pm 
Originally posted by -bg-:
is the t3 weapons having 3 upgrade slots intentional? because there are suppose to have 2 in vanilla. Also shotguns no longer gain crit chance with tiers in WOTC but it does in the weapons pack, are these improved stats intentional?

Must be an oversight on my part.

I'm conflicted on the attachment slots though. I kinda want to keep it in after all this time.

EDIT: The shotgun stats are the same as the WotC ones. I compared the two together.
Last edited by ∑3245; 10 Sep, 2017 @ 8:55pm
-bg- 10 Sep, 2017 @ 9:17pm 
not t2 and t3

wotc has 10% on all tiers, yours have 15% on t2 and 20% on t3
Last edited by -bg-; 10 Sep, 2017 @ 9:18pm
∑3245  [developer] 10 Sep, 2017 @ 9:21pm 
You still sure? Comparison time:

WotC's Conventional Shotgun Damage:
SHOTGUN_CONVENTIONAL_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") SHOTGUN_MAGNETIC_BASEDAMAGE=(Damage=7, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom") SHOTGUN_BEAM_BASEDAMAGE=(Damage=9, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")

RF's Shotgun values:
WOTC_STATS_SHOTGUN_T1_BASEDAMAGE = (Damage=5, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") WOTC_STATS_SHOTGUN_T2_BASEDAMAGE = (Damage=7, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom") WOTC_STATS_SHOTGUN_T3_BASEDAMAGE = (Damage=9, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
-bg- 10 Sep, 2017 @ 9:41pm 
WOTC:
SHOTGUN_CONVENTIONAL_AIM=0 SHOTGUN_CONVENTIONAL_CRITCHANCE=10 SHOTGUN_CONVENTIONAL_ICLIPSIZE=4 SHOTGUN_CONVENTIONAL_ISOUNDRANGE=30 SHOTGUN_CONVENTIONAL_IENVIRONMENTDAMAGE=5 SHOTGUN_MAGNETIC_AIM=0 SHOTGUN_MAGNETIC_CRITCHANCE=10 SHOTGUN_MAGNETIC_ICLIPSIZE=4 SHOTGUN_MAGNETIC_ISOUNDRANGE=30 SHOTGUN_MAGNETIC_IENVIRONMENTDAMAGE=10 SHOTGUN_BEAM_AIM=0 SHOTGUN_BEAM_CRITCHANCE=10 SHOTGUN_BEAM_ICLIPSIZE=4 SHOTGUN_BEAM_ISOUNDRANGE=30 SHOTGUN_BEAM_IENVIRONMENTDAMAGE=10

your shotguns
CVWPdata_T1_CritChance = 10 CVWPdata_T2_CritChance = 15 CVWPdata_T3_CritChance = 20 WOTC_STATS_SHOTGUN_T1_AIM = 0 WOTC_STATS_SHOTGUN_T1_CRITCHANCE = 10 WOTC_STATS_SHOTGUN_T1_ICLIPSIZE = 4 WOTC_STATS_SHOTGUN_T1_ISOUNDRANGE = 30 WOTC_STATS_SHOTGUN_T1_IENVIRONMENTDAMAGE = 5 WOTC_STATS_SHOTGUN_T2_BASEDAMAGE = (Damage=7, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom") WOTC_STATS_SHOTGUN_T2_AIM = 0 WOTC_STATS_SHOTGUN_T2_CRITCHANCE = 15 WOTC_STATS_SHOTGUN_T2_ICLIPSIZE = 4 WOTC_STATS_SHOTGUN_T2_ISOUNDRANGE = 30 WOTC_STATS_SHOTGUN_T2_IENVIRONMENTDAMAGE = 10 WOTC_STATS_SHOTGUN_T3_BASEDAMAGE = (Damage=9, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom") WOTC_STATS_SHOTGUN_T3_AIM = 0 WOTC_STATS_SHOTGUN_T3_CRITCHANCE = 20 WOTC_STATS_SHOTGUN_T3_ICLIPSIZE = 4 WOTC_STATS_SHOTGUN_T3_ISOUNDRANGE = 30 WOTC_STATS_SHOTGUN_T3_IENVIRONMENTDAMAGE = 10
Last edited by -bg-; 10 Sep, 2017 @ 9:42pm
∑3245  [developer] 10 Sep, 2017 @ 9:43pm 
Originally posted by -bg-:
-snip-

Ooooooohhhhhh that's what your talking about. I thought that it was the Damages that need tweaking. I'll fix that real quick.
Last edited by ∑3245; 10 Sep, 2017 @ 9:43pm
Verlux 10 Sep, 2017 @ 9:52pm 
The C7 has a green buttstock and foregrip regardless of camo and colour choices. Bugged texture?
∑3245  [developer] 10 Sep, 2017 @ 9:57pm 
Originally posted by Verlux:
The C7 has a green buttstock and foregrip regardless of camo and colour choices. Bugged texture?

It's intentional.
Rylien 11 Sep, 2017 @ 12:01am 
Are the weapons supposed to take a long time to load when you select them in the loadouts?
So got no idea why but everytime i start it up with mods it crashes and i have ZERO idea why. no idea if its a mod conflict or just a screw up on the games part but.. ill try and give a couple of screen shots of the mods i use to help and when i meant a couple i ment 4-5 They are all here https://artyomranger3.imgur.com/
Last edited by Captain Shawn Bannon; 11 Sep, 2017 @ 1:22am
CaptSausage 11 Sep, 2017 @ 1:22am 
Originally posted by RacingM3GTR:
Are the weapons supposed to take a long time to load when you select them in the loadouts?

I'm having this issue as well. Upwards of 5 minutes waiting.
Originally posted by CaptSausage:
Originally posted by RacingM3GTR:
Are the weapons supposed to take a long time to load when you select them in the loadouts?

I'm having this issue as well. Upwards of 5 minutes waiting.
Maybe its just loading the textures? who knows..
Saya 11 Sep, 2017 @ 2:56am 
Originally posted by RacingM3GTR:
Are the weapons supposed to take a long time to load when you select them in the loadouts?

I have this too, like 20 sec of freezed game.
Mazuo 11 Sep, 2017 @ 6:56am 
Unfortunately that's what I came to see about here as well. Very long load times trying to switch weapons.
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