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Not a big deal, but I guess there's a mistake in the ini files of the weapons :
CVWPdata_T2_iNumOfResources = 2
CVWPdata_T2_Resources[0] = (ResourceName=Supplies, ResourceQuantity=25)
CVWPdata_T2_Resources[0] = (ResourceName=AlienAlloy, ResourceQuantity=10)
shouldn't it be [1] instead of [0] here ?
CVWPdata_T2_Resources[1] = (ResourceName=AlienAlloy, ResourceQuantity=10)
This only appears for Tier 2 and I noticed it when I was modifying your ini to have the weapons "canbebuilt" as I did not want them infinite lol.
Just to report it :-)
(By the way, do you know in this case how to make Tier 1 unavailable when you upgraded to Tier 2 and so on when the weapons are not infinite ? thanks)
You might have to start a new game for the changes to commit because the saves are probably storing the old values, and rejecting the new values.
That, or clear the inis in My Docs/My Games and let the official launcher regenerate them.
It's a 50/50 chance for ini changes to work. It works for others or it doesn't.
I don't touch that because I usually delegate that to the vanilla schematics.
Make sure that _HideIfPurchased's toggle is true with the name of the schematic in the second field.
Start a new game?
I answered this type of query in the FAQ.
I noticed this when playing earlier today. Even though I modded the guns to have Pistols Rebalanced values and Suppression, but only Suppression displayed on the tactical layer.
There's several things going on. Original game assumes only 1 weapon per class it has to pick highest tier for.
The undesired case we hit happens, since the Ambush missions skip the squad select UI, and throws the player straight into the mission assuming 1 weapon type per class. Usually not a problem untill there's suddenly a blob of new templates per class available. Thus you can have the oddball situation where you end up with say all Jackhammer shotguns if you were like me and let all classes use any weapons.
This behavior also shows up with the unequip in barracks button.
==========================================================================
Work arounds:
Doing an override of "XComGameState_MissionSiteChosenAmbush" may be a way to work around the issue by letting ppl use the squad select UI again.
Another is to extend the defaultloadout function in "XComGameState_Unit" for the higher ranks past squaddie.
Probably related to the bug above.
It's probably a conflict with another mod if I had to guess.
https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/issues/38
Yes I would agree that this is likely the case. Would it help if I post the list of mods I have loaded? Maybe one of them stands out as being known to cause issues...