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20 martial is the max benefit.
Craven, drunkard, slothful, stubborn, trusting traits are all negative modifiers.
Diligent, strong, robust, and paranoid traits are all positive modifiers.
Guard opinion does not matter.
For accomplices: Accomplice stat benefit is capped at 20. 8 and below are negative modifiers.The only traits that matter are diligent, shrewd, quick, and genius.
For players: stats cap at 20, however, education, vanilla society participation, and traits also factor into success chances. The generic 'intelligent' traits factor in, along with attribute specific traits like 'erudite'. For a comprehensive list go look at the file.
First event: Approach
Distract: Diplomacy
Frontal Assault: Martial
Stealth Infiltration: Intrigue
Second event: Guards
Rush them: Martial
Poison them: Diplomacy+Intrigue
Gas them: Learning + be a member of the Hermetic society
Seduce them: Custom: Be female, below the age of 24, with no negative genetic traits, and the Seductress lifestyle trait and attractive genetic trait.
Third Event: Vault
Search Frantically: Custom: All stats above 12 and 18 contribute. Negative traits are one_handed, arbitrary, and Slothful
Split up: Stewardship + accomplice stewardship again + accomplice education
Search Carefully: Stewardship+Learning
Magic: Learning + be a devil worshiper + your devil worshiper rank