Caves of Qud

Caves of Qud

Caves of Qud Expanded
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Mura  [developer] 14 Sep, 2017 @ 10:04pm
Bug & Error Reporting
Please use this discussion to report any errors you find. You may also feel free to send errors to my work email: znjacobinc@gmail.com, just include something about the mod title in the Subject line please!

When submitting a bug report, please have the following:

1) The save file (if possible), I can use this to actually investigate myself.
2) Any relevant screengrabs, this can be of the bugged content, error codes that popped up, anything like that can be helpful. Win + Shift + S can be used to shortcut to the snipping tool, and you can just use Ctrl + V to paste what you snipped into Discord or email.
3) Your entire active mod list. Yes, the entire list. No, it doesn't matter how small the mod is. Often times there can be an easily fixable compatibility problem that I won't know about if I don't know what other mods you're using.
4) Player.log and Build.log, these can be found in your AppData/LocalLow/FreeholdGames/CavesofQud folder. Most of the time only the Player.log has useful info, but in some cases Build.log can help.

Alternatively, you can join the Discord channel I set up:
https://discord.gg/bhfeZec7xr (I set this link to never expire)
Last edited by Mura; 11 Jun, 2023 @ 7:31pm
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Showing 1-15 of 190 comments
Kode-Man 28 Sep, 2017 @ 9:50am 
bleed staffs seem to always turn up as broken errors
Mura  [developer] 28 Sep, 2017 @ 1:09pm 
Alright, should be fixed, it should download the update from the workshop when you exit CoQ next, thanks!
Kode-Man 28 Sep, 2017 @ 10:48pm 
well good lord thats a fast response time thanks for my fav mod for this game
Mura  [developer] 29 Sep, 2017 @ 12:13pm 
no problem, and glad to hear it!
A Helpless Baby 5 Oct, 2017 @ 8:14pm 
I'm getting a bunch of invalid blueprints: "raven poison shell", "raven poison bullet", and "raven vibro maceth"
Mura  [developer] 5 Oct, 2017 @ 10:17pm 
alright I found the errors, I'll probs post an update tonight fixing them
Krylia Viru 5 Nov, 2017 @ 2:38pm 
The extra arms cybernetic is an invalid blueprint, so, that's a thing.
Mura  [developer] 5 Nov, 2017 @ 4:30pm 
yeah I just saw that today, it's a leftover from something I was doing, it'll be deleted in the next update
Krylia Viru 5 Nov, 2017 @ 4:47pm 
No problems. I could totally go through all the items using wish commands to check for broken blueprints, but... eh.
Tea Parrot 12 Nov, 2017 @ 6:11pm 
When I played a few days ago, I found myself unable to uninstall the ursteel plating cybernetic implant in the becoming nook. I am not sure if they are part of this mod, though I don't recall seeing them in vanilla. Aditionally, I found that using the perfected carbide wings tends to cause all sorts of bugs: Sometimes you are able to fly underground by simply descending a stair while flying, other times you end up on the surface with the fly option disabled until you reequip them. Another time, I was unable to lift off underground but perhaps that is intended.

I'd also like to point out that these things happened a few days ago, I haven't had the chance to check if they still occur with this update but I didn't see these in the changelog either.
Mura  [developer] 12 Nov, 2017 @ 8:24pm 
interesting i'll look into it, you aren't supposed to be able to fly underground, though keep in mind I just took the base game code and only edited the chance to crash into the ground that normally occurs, so those are likely bugs that are just present at the moment in the base game code
A Helpless Baby 29 Nov, 2017 @ 11:51am 
Invalid blueprint:Raven_Light Folded Carbide Gauntlets
Mura  [developer] 29 Nov, 2017 @ 1:17pm 
Thanks Ill check that out
Mura  [developer] 29 Nov, 2017 @ 9:39pm 
Originally posted by A Helpless Baby:
Invalid blueprint:Raven_Light Folded Carbide Gauntlets

Found the error, posting an update tonight so it'll be fixed then.
A_King_Doggo 2 Dec, 2017 @ 8:11pm 
Can't take cells out of rods and stuff, new update perhaps?
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