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For whatever reason the game considers beating out fire to have the potential of friendly fire.
This leads to your pawns just standing there staring at fire if they are near one another trying to put it out.
More Research later - option only present when the colonist has a weapon... but when same colonist without weapon traversed a fire path, the other colonist did not stop shooting. For some reason it also prevents melee when a colonist is behind the subject.
The mod only activates if the colonist is carrying a supported ranged weapon. I would expect your colonist incapable of violence can't equip a weapon?
What weapon is the other colonist carrying? Certain weapons like grenades and miniguns are not supported.
Latest update should fix this
The bug with melee attack should be fixed in the last update.
If you can reproduce the problem of a colonist not stopping shooting when the other went over the fire path, please upload a save for me.
I'm using RT's Weapon Pack and have noticed some guns get the Avoid button, others don't (AK-12 from the pack does, AK-47 from the same pack doesn't, etc). Is this intended? Has to do with accuracy levels?
Yes, the mod doesn't support guns with a forced miss radius (in vanilla that is only miniguns). In a future update I could look at handling reasonable miss radius sizes.
It seems to happen the most, or is the most obvious, with weapons that have a long aiming time, like sniper rifles, so it makes me wonder if there's a point during aiming where the mod is unable to stop the shot. I see this usually during hunting when one colonist will walk into another's firing line to pick up an animal they just killed.
There is a bug with colonists behind cover not looking out for FF properly; I'm fixing that at the moment.
Edit: the bug with shooters behind cover has now been fixed.
https://gist.github.com/HugsLibRecordKeeper/be21c7cee1e4c9b7dab0b25cd102bf9c
(line 640)
Is there a way to get a cleaner modlist? other than opening a save?