XCOM 2
[WotC]Puella Magi Class(ver.4.00)
Alterd-Rushnano  [developer] 21 Sep, 2017 @ 2:01am
Bug report
As you know, my mod is often seen in many ways. Freezing bugs have been a big hurdle for this mod - and it took a lot of time to fix it (though the reason was not so crazy)

So I opened a discussion for the bug report. If you find a bug in this mod, please let me know as soon as possible. :-D
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Showing 1-15 of 21 comments
D 25 Sep, 2017 @ 2:00am 
Nulllance deals no damage. And, they got 2 overload, 2 ironstorm now? (And showing 2 soulgem icon)
Alterd-Rushnano  [developer] 25 Sep, 2017 @ 4:47am 
Originally posted by Dollar㌦:
Nulllance deals no damage. And, they got 2 overload, 2 ironstorm now? (And showing 2 soulgem icon)

That bug is what I just figured out before - when Fortis Magi equipped Ribjack.
In this case, she disappears the 'psi amp' part, which is essential for implementing psi operator skills.Once you set her secondary weapon to something else, equip the Souljem Stabilizer again.

and I am now removing this secondary bug from the problematic secondary weapon.



Coylise Myro 28 Sep, 2017 @ 3:23am 
Originally posted by Dollar㌦:
Nulllance deals no damage. And, they got 2 overload, 2 ironstorm now? (And showing 2 soulgem icon)

Something similar happened to me, where suddenly the magi's baseline weapon was an "incubator soulgem" with tons of skills rather than the "soulgem stabilizer". I couldn't switch back to the original weapon either, apparently it wasn't even available as a weapon at all...

I did some testing and found out that it happened once I unlocked the T2 psi-blades. Then after I unlocked advanced psi-amps, suddenly the regular "soulgem stabilizer" became available for equipment again, even though the "incubator soulgem" is still considered the baseline weapon for some reason.
Alterd-Rushnano  [developer] 28 Sep, 2017 @ 4:56am 
Coylise Myro@
It is an unthinkable situation. Incubator has penetrated your Avenger! Purge her right now!


It was a joke. :-) but That problem seems pretty serious. I'm sure that incubator soulgem is dedicated to ADVENT, But your advice specifically made me realize how this problem happened. I will amend the matter promptly.
Coylise Myro 28 Sep, 2017 @ 8:48am 
Glad I could help! I like the mod a lot, so I figured I'd at least get you the specifics of the problem, to help you fix it and stuff. I'll be on the lookout for other issues in the future as well!

As for the joke, maybe it's time I actually go watch madoka magica. :P
Coylise Myro 29 Sep, 2017 @ 3:19am 
Here's another one: Hail of bullets on the puella magi class can't fire. It states that it doesn't have enough ammo in the tooltip. The soldier in question had the T2 Soulgem stabilizer equipped and the mag auto-pistol.
Last edited by Coylise Myro; 29 Sep, 2017 @ 3:21am
UATUU 29 Sep, 2017 @ 10:07am 
I had two forni's, each with skirmishers slasher weapons. Now they dissapeared and I can only use swords. Was the slashers taken out?
Alterd-Rushnano  [developer] 30 Sep, 2017 @ 12:47am 
Originally posted by Thanos:
I had two forni's, each with skirmishers slasher weapons. Now they dissapeared and I can only use swords. Was the slashers taken out?


The problem was actually confirmed in the last version. Skirmisher's melee weapon-Ribjack destroys the core system of magical girl weapons - so I am now changing the way that melee weapons are not supported.

In this case, she disappears the 'psi amp' part, which is essential for implementing psi operator skills.Once you set her secondary weapon to something else, equip the Souljem Stabilizer again.
two of my fortis magi soldiers are using a hybrid of dual melee and psi zombie animations for some reason...does the chryssalid birth perk thing cause this cause they both have it?
Nadarith 14 Dec, 2019 @ 12:29am 
I have a duplicate of T2 Soulgem in engineering, as in, i have 2 items available to build, and 2 items listed in inventory, both are the same, but only one can be equipped on the puellas, and the other is always saying missing allowed class, so i have to first check which item is the equippable one and which one is the worthless resource sink, additionally after loading a game the number of the duplicate T2 soulgem is also reset to be the same as the normal T2 Soulgem, so it seems they are the same item deep down and treated as such but somewhere along the way they get listed as two items and make a money consuming UI bug in engineering

Fortis magi slash is turn ending even when i enable overdrive, also when i finish the turn adjacent to an enemy i can use Eviscerate infinitely until it dies, the ability never turns off if there is a valid target, i get that its a free ability but it should have a check that lets you use it only once per action taken, not 500 trillion times per action taken, additionally the fortis magi doesn't get momentum upon slash/kill reliably, sometime it doesn't, some time it does, i didn't figure out the circumstances involved yet

Ascetic magi cannot reload her mag fragcannon, even when focus is full, it simply says that weapon is fully reloaded, while its clearly empty, surprisingly when focus ISN'T full the reload says not enough focus, so it seems to detect the weapon is empty but then stops detecting it when there is focus to actually reload it, the conventional fragcannon CAN be reloaded

my one void wish girl has a free action with 1x charge that has a zombie icon, but it doesn't seem to do anything? well, no, it lets me control her zombie corpse after she dies, but that's all it does, is it supposed to do only that? does it have post mission consequences? the description really doesn't describe what its supposed to do

both insanity and psi bomb abilities of all puela magi have ridiculous damage stats, no other ability has this, and i'm not sure why, are they supposed to be so OP? if so, then why does no other ability has this kind of damage? is this something to do with the soulgem item saying it buffs psionic damage? it sure doesn't buff the damage of any other skill
Last edited by Nadarith; 16 Feb, 2021 @ 8:48am
Alterd-Rushnano  [developer] 17 Dec, 2019 @ 3:16pm 
Originally posted by Nadarith:
I have a duplicate of T2 Soulgem in engineering, as in, i have 2 items available to build, and 2 items listed in inventory, -----

Although my job is busy and I'm not doing modding right now, the problem is being recognized. In fact, to solve all sorts of inconsistencies and systemic errors-I'm going to rework the entire Puella Magi Class.

By 2020, I think I can start working in earnest. Sorry to keep you waiting....
Nadarith 18 Dec, 2019 @ 2:54pm 
Originally posted by Alterd-Rushnano:
Originally posted by Nadarith:
I have a duplicate of T2 Soulgem in engineering, as in, i have 2 items available to build, and 2 items listed in inventory, -----

Although my job is busy and I'm not doing modding right now, the problem is being recognized. In fact, to solve all sorts of inconsistencies and systemic errors-I'm going to rework the entire Puella Magi Class.

By 2020, I think I can start working in earnest. Sorry to keep you waiting....
Its fine, take your time, its nothing gamebreaking

also, in regards to this
Originally posted by Nadarith:
when i finish the turn adjacent to an enemy i can use Eviscerate infinitely until it dies, the ability never turns off if there is a valid target, i get that its a free ability but it should have a check that lets you use it only once per action taken, not 500 trillion times per action taken, additionally the fortis magi doesn't get momentum upon slash/kill reliably, sometime it doesn't, some time it does, i didn't figure out the circumstances involved yet
i was dumb when i was writing this, i just now realized only one of my girls can do this, and that its because the sword dancer (i think it was called like that?) ability is working as intended, so you can disregard this part of my report
Nadarith 25 Dec, 2019 @ 8:03pm 
Some more bug reports:

Tested various combinations of perks and frag cannons for ascetic magi, and the result is that for me the frag cannons are simply impossible to reload, no matter the frag cannon tier or the perks or the focus, it just can't be done, the reload icon always says the weapon is full

additionally one of my girls rolled Interrupt ability from AWC and when interrupt triggered on enemy turn the girl COULD reload the cannon, so i immediately reloaded it... only to see that the cannon is still empty even when the reload happened and consumed focus, so yeah, reloading is just impossible

Fortis magi slash attacks don't trigger momentum, eviscerate DOES trigger momentum, but not regular slashes

also regular bladestorm consumes focus when the girl has the eviscerate bladestorm perk (forgot the name), doesn't matter if the actual eviscerate overwatch thingy triggers or not, normal bladestorm simply consumes focus as if it was eviscerate

the magnetic tier psi amp has +3 mobility added two times, while the beam tier psi amp has no bonus mobility (i fixed that for myself with a simple ini edit)

the psi amps have holy warrior ability, that can never be used, and is only sometimes visible on the ability bar, i think only conventional tier psi amp has holy warrior
Last edited by Nadarith; 25 Dec, 2019 @ 8:06pm
Jonny Doe 16 Feb, 2021 @ 7:09am 
May the gods, or whatever you believe, bless you in your dreams to remake this mod completely with your new awesome mods, or at least fix the bugs in this one:steamthis:
The Endless End 18 Feb, 2021 @ 12:23am 
I think there is an issue using the new TRUE primary secondaries [BETA] mod, the special psi amps dont appear in weapon selection and are not even equipped at the right slots, anyway I dont even know if you are still modding, or remaking this mod, or something thought I should report this somewhere, anyway Thanks for the mod, and all the time you spent making I definitely Appreciate it.
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