XCOM 2
[WotC]Puella Magi Class(ver.4.00)
166 Comments
沧月流觞 12 Aug, 2024 @ 7:36am 
fortis didn't use soul gem while sword dance.
she only use the blade. so I dont need to upgrade soul gem. I only use basic soul gem
is it right?
my Ranger can use dual blade but fortis can't i dont know why
zeridoz 29 Aug, 2023 @ 4:21pm 
hey can you add a compat for rpg overhaul?
Andross 8 May, 2023 @ 3:58am 
This is the case if the fragcannon has no ammo left but when you try to reload it will show you have enough ammo.
Andross 8 May, 2023 @ 3:55am 
To reload the fragcannon, you must equip a heavy weapon that has a limited number of uses, such as a shredding gun, and reload after using it.
This will reload the fragcannon and Shredder Guns together.
This is the result of testing in skirmish mode.
I'm not good at English, so I used Google Translate.
persath 28 Apr, 2023 @ 4:39am 
started a new campaign with your class mod and my soldiers weren't getting any AP on promotion, so i went digging around the xcomclassdata.ini for your classes and others to compare and finally found the problem; if u set bAllowAWCAbilities to 0 they don't benefit from combat intelligence or get AP, so i set that to 1 and blocked the AWC in the xcomgame.ini like this:
[XComGame.CHHelpers]
+ClassesExcludedFromAWCRoll = PuellaMagiClassWotC_Shinobi
+ClassesExcludedFromAWCRoll = PuellaMagiClassWotC_Pistol
+ClassesExcludedFromAWCRoll = PuellaMagiClassWotC_Gauntlet

all working fine now and tkx to Iridar for keeping is ini files with nice comments explaining stuff.
I Darkstar X 3 Apr, 2023 @ 7:33pm 
Anyone have some suitable cute voice mods?
So-Nanoka-? 19 Mar, 2023 @ 1:35pm 
fortis didn't use soul gem while sword dance.
she only use the blade. so I dont need to upgrade soul gem. I only use basic soul gem
is it right?
my Ranger can use dual blade but fortis can't i dont know why
9S Bot 7 Mar, 2023 @ 12:51pm 
My Puella Magi can't use bowcaster.
청미니 19 Jan, 2023 @ 5:15pm 
사실 정신각성 이전에 계급이 올라간 마기들의 정신각성이 안먹히는게 많지만..
청미니 19 Jan, 2023 @ 5:08pm 
푸엘라 마기에 정신각성이 먹히지 않는거 제대로 된 경우인가요
Cody Bayliss 12 Apr, 2022 @ 5:27pm 
What do all the wishes do per each one?
Geek4EverTerry 12 Jan, 2022 @ 8:37pm 
Is there a internal unit class name for those class? When I was using WOTC Team Crafter mod. I did not got the right class I wanted which ended up with the random classes.
ShinHadokenman 30 Sep, 2021 @ 9:59am 
I do have one question and a statement. I really do like this mod its a bit weird but overall fun to me so great job my dude. As for the question is it possible to add Templar gauntlets to the Fortis Magi? I do think it would also be a good fit especially since they have a focus mechanic
Alterd-Rushnano  [author] 25 Aug, 2021 @ 6:04am 
Sorry to keep you waiting so long everyone. I found out about 3 months ago that the Bowcaster's 'Guided Arrow' wasn't working, but I couldn't figure out why it was causing the problem.

and. I finally figured out the cause. 'Ability To Slot Reassignment ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2133397762 )' will disable some of the skills of some added weapon categories instead of significantly lowering your item inventory restrictions.

have identified the cause of the problem, so I uploaded a modified Bowcaster version today. Now that problem won't happen.
Newt 18 Aug, 2021 @ 2:43am 
i tried to use the bowcaster but it doesn't work. I have however modify everything in the config
Abaddon the Unholy 5 Aug, 2021 @ 9:23pm 
the fortis does not use the primary sword animations so runs around with a melee weapon but acts like they have a gun. is this normal?
Буррито 30 Dec, 2020 @ 3:57am 
why my Ascetic Magi can‘t reload heavy weapon, i have 3 force
N.C.V. 25 Dec, 2020 @ 3:37pm 
Can we manually replace the FragCannon with a different weapon, since the FragCannon breaks RPGO?
Silver 5 Oct, 2020 @ 7:05am 
스킬이 한글이깨져서 나오는데 어딜 손봐야하나요? ㅠ
Slackboy101 10 Jul, 2020 @ 4:11pm 
@Kiryuu Sorta, You can't give the Perks to an RPGO Soldier but the Puella's can be akin to a Hero Unit
gliscor96 11 May, 2020 @ 9:41pm 
so, i just recently had a male character with the Fortis Magi tree of skills, and i basically made his backstory that the reason he has those powers is due to his daughters "wish" when she was taken to be used as a child soldier by advent, which the man later went out of his way to seek out a way to bring her back using the powers his daughter was kind enough to give him.

he just wants his daughter back, even if he must go to war and blow up everything to do so. 10/10 would do again. on that note though, any chance you'll ever make it so this and your ADVENT Puella Magi class mod have a special function when used together, where you can recruit captured advent puella magi?
SUCIER 4 May, 2020 @ 1:41am 
Very powerful.But also unstable.
Kiryuu Sonya 14 Apr, 2020 @ 11:56pm 
Will this work with the RPGO mod?
에단 9 Aug, 2019 @ 7:32pm 
유탄포 장전이 안되는데 문제가있나요? 집중3모아도 꽉차있다고 나오는데 수정부탁드립니다
Snow 30 Jul, 2019 @ 1:49pm 
Just a note: You gave the +3 Mobility to Magnetic tier amp twice, but not one for Beam tier, and also none of my magi seem to be able to have the option to equip the beam tier amp.
N.C.V. 14 Jul, 2019 @ 7:12pm 
RPGO version?
I Darkstar X 17 May, 2019 @ 4:58pm 
Perhaps as an alternative to the trait below they can enter that dazed state that The chosen put people in, and then you have one turn (or more with possible GTS/class upgrade?) to take them out of it before they go nuclear. Or perhaps allow something like putting the girl in Stasis with another Psi-Op or someone like that, which can be a good late-game synergy.
I Darkstar X 17 May, 2019 @ 4:55pm 
I would like to use the mod but having to basically require a unit to have a mindshield else they explode randomly, ehhh...

I mean, its not very fair for me to set an overwatch trap, kill all but the one sectoid, and then have it panic my girl and wipe my squad right after a Chosen turns up, right?
The Dead Kennys 23 Apr, 2019 @ 1:35pm 
Don't get me wrong, the mod is fantastic, I just seem to have the bad luck of constantly rolling "void" or "answer" most of the time. One of which is a lot more useful than the other, lol
The Dead Kennys 23 Apr, 2019 @ 1:32pm 
is the "void" wish skill supposed to make the magical girl with it so unusable? I get the idea behind it, but it honestly feels like wasted potential. Every time it shows up, the soldier is basically useless because many psi skills she has rely on will, and -100 will means mind control / dominate / communicator may as well be empty skill slots. Then she's near-guaranteed to panic when enemies show up unless she has a mindshield.

Maybe there could be a trade-off to having a void-wish magical girl? Like, the will loss and high chance of panic are still there so it's very risky, but instead of mind-control type abilities she gains access to "dark" magic skills from the Necromancer class (eg, poison, soul-steal, zombies everywhere, basically she's a magical edgelord)
mynameactually 11 Apr, 2019 @ 10:37pm 
lol. Just an idea. Not sure what UC file is, but it sounds important.
Alterd-Rushnano  [author] 11 Apr, 2019 @ 10:04pm 
@ mynameactually
* Subscribed to the mentioned mode
* Look at the UC file.
* ........Silent for 10 minutes

....no. NOOOOOOOOOO I can not afford to suffer like this. OMG
It can not be denied that the proposal is an attractive proposal, but it requires a time investment that will cause catastrophic damage to my daily life......
mynameactually 11 Apr, 2019 @ 9:34pm 
Perhaps a magical girl faction would (as part of their sitrep) have special enemy types that are in added pods that have enemies from their source material. Or a sitrep of the source material enemies are most efficently taken out by the magical girls due to both the enemy and girl's skills/traits. Asuka demonstrates this concept well as, while conventional military and sometimes magically trained military are capible of taking out the enemy, a magical girl does so much more quickly and effectively.
mynameactually 11 Apr, 2019 @ 9:24pm 
Another suggestion for this, or possibly my previous suggestion, would be a magical girl faction that you can seek help from like the Rising Tides: The Program mod. If not for magical girls, I do think the option to call in support from a special faction for a mission is an interesting mechanic and adding more allied factions is a something that isn't added enough in the current enviroment of mods.
Jun 9 Apr, 2019 @ 11:13pm 
Does this work with the RPG overhaul mod?
Dark Sora Dragonvine 9 Apr, 2019 @ 10:28pm 
Now I'm starting to wonder if the Disas could be enemies. Would be odd in XCOM fighting evil teddy bears, but then again if Venom can be an enemy...
Alterd-Rushnano  [author] 9 Apr, 2019 @ 9:30pm 
@mynameactually
That's an interesting suggestion. To be honest, Puella Magi (madoka) was an old content, so it needed improvement.
mynameactually 9 Apr, 2019 @ 6:23pm 
Hey, since you’re in charge of magical girls for Xcom 2, think you’ll do a Magical Girl Spec Ops Asuka Mod at some point? I just binge watched the anime the other night. Think it would be a good fit for Xcom.
GUA 4 Apr, 2019 @ 7:46am 
Looking forward to the update, Alterd.
Dark Sora Dragonvine 3 Apr, 2019 @ 6:41am 
Thanks for that. Nope I wasn't being too nit-picky.
Alterd-Rushnano  [author] 3 Apr, 2019 @ 4:52am 
[Note]
I'm working on a new version of this mod that works with LWP (WotC).
Please wait a little longer until you get a new version of the Puella Magi class that reflects your suggestions as much as possible. :-)
Dark Sora Dragonvine 2 Apr, 2019 @ 10:26am 
There's also an issue with the Puella Magi. Specifically overwatch. Sometimes they'll take a shot and the slow-mo goes on forever. I think what happens is that it conflicts with the reaction fire and the game can't process 2 shots from the same unit at the same time.
Dark Sora Dragonvine 28 Mar, 2019 @ 7:14pm 
Also odd thing about the ascetic's ammo. Normal shots uses 2 ammo, but an overwatch only uses one. Also overwatch shots can miss, but it's not clear by what odds.
Dark Sora Dragonvine 24 Mar, 2019 @ 8:18am 
Why do you need to kill the zombie? I've had missions end with the zombie still alive. (Though sadly this does not resurrect your fallen puella)
mynameactually 24 Mar, 2019 @ 4:16am 
Maybe they should be a zombie that works on the turn of the resistance. On missions where they die and become a zombie it tends to be RIP squad. Needing to wait around for someone to kill the zombie just slows things down after what is already a bad experience.
Dark Sora Dragonvine 22 Mar, 2019 @ 5:36pm 
Every time one of my puella died, they always became a zombie under my control. I guess the idea is that it's some sort of after effect of the pact for magic powers. Though I hate how it seems they die easier than basic soldiers, it is cool to hold back their killer as a zombie to support the team
mynameactually 13 Mar, 2019 @ 12:58pm 
Oh, looks like the 2 ammo is intentional.
mynameactually 13 Mar, 2019 @ 12:57pm 
Mine also used 2 ammo per shot. Don’t know about reloading though. She died before she needed to. Which brings up my question, is the psi zombie that happens when they die meant to be on your side? Mine was on my side.
Dark Sora Dragonvine 9 Mar, 2019 @ 10:10pm 
I had a problem with Ascentic Magi where they couldn't reload even with full focus. The game seemed to think they had a full clip instead of an empty one. Also each regular shot cost 2 ammo, dunno if that's intentional. I don't know if the alien nest in the alien rulers dlc had something to do with it, but it happened there all the same.
csbrown101 4 Mar, 2019 @ 9:20pm 
@Neo Pacifist Weapon: if youre using the RPGO and Commander's Choice, the Puella Magi selections will be available as an alternative to promoting a rookie to the 'Soldier' class.