XCOM 2
[WotC] Richards Classes (3 Perks per level) [Old, Unsupported]
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Richard  [developer] 17 Sep, 2017 @ 3:25pm
Medic Perks
Note: The medic no longer uses the Gremlin.

Loadout:
Assault Rifle / Shotgun
Pistol

Squaddie:
Heal (Heal an ally within 2 tiles)
Stabilize (Stabilize an ally within 2 tiles)
Fire Pistol

Corporal:
Healing Darts (A ranged heal, has 2 uses per mission)
Reflex (Gain 1 action point when shot at, once per mission without skirmisher rebalance)
Covering Fire

Sergeant:
Stick and Move (+5 defense, +3 mobility)
Warning Shot (deals no damage but can panic an enemy)
Shadowstep

Lieutenant:
Extra Supplies (Carry 2 extra healing darts into battle)
Fortitude (+10 defense)
Cool under pressure (+10 aim and allows crits on overwatch)

Captain:
Revive (Restore an allies mental condition within 2 tiles, includes Knockout)
Combat Presence (grant an ally within sightrange 1 action point every 4 turns)
Ever Vigilant

Major:
Life Saver (Can heal an ally within 2 tiles as a free action once per turn)
Overdrive (grant yourself 1 action point every 4 turns)
Guardian (50% chance to take an extra overwatch shot, can chain)

Colonel:
Tend Wounded (heal yourself and all allies within 2 tiles, 6 turn cooldown)
Revitalize (once per mission grant nearby allies 1 action point)
Make It Count (+15 aim on overwatch shots)

GTS:
Vigilance (+5 aim, crit, will, defense & dodge)
Last edited by Richard; 2 Dec, 2017 @ 3:38pm