XCOM 2
[WOTC] Cut Content Ammo
MrShadow  [developer] 19 Sep, 2017 @ 8:01pm
BUG REPORTS HERE!!
Please place bug reports here.
< >
Showing 1-9 of 9 comments
Arrakhis 20 Sep, 2017 @ 6:36pm 
not compactible if u have mod that allow you build ammo/vest without provingground. not causing crash
Last edited by Arrakhis; 20 Sep, 2017 @ 6:36pm
Drifty Flintlock 24 Jun, 2018 @ 7:13pm 
Hi.

Not sure if this is a bug, but based on the description of the Riot Rounds, it seems to imply they would only work on organic units. However they also work on robots. Is this intentional?
MrShadow  [developer] 25 Jun, 2018 @ 5:44am 
Yes they work on robots. Stun is the same thing as shutdown for robotic units. When you use your Gremlin to hack and shut down a mec or Secto, all it's doing is applying a stun.
MrShadow  [developer] 25 Jun, 2018 @ 5:45am 
But I may have a fix for that
vomder 13 Apr, 2019 @ 7:06pm 
With this mod installed, it completely screws up the lighting. As seen in this screen shot. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1712029611
Last edited by vomder; 13 Apr, 2019 @ 7:07pm
MrShadow  [developer] 14 Apr, 2019 @ 2:00pm 
Yeah that’s not this mod bud. Have never had that issue once with any kids I made, used or ported. You need to clean your config then try.
Mix 25 Apr, 2020 @ 8:18pm 
So I can 100% confirm that giving Flechette round to a Reaper causes a hard crash, I'll send you logs if you'd like
bstar 26 Jun, 2020 @ 2:58am 
Confirming what someone else already said in the main comments section, Falcon Rounds don't seem to work as advertised, providing critical damage (and chance? I need to check this again) instead.

Perhaps the issue is connected to the existing Falcon Rounds in base game code - those get crit change and damage. Since you're using the same template name, it should (?) overwrite the base game template but it doesn't seem to. Perhaps changing ammo & ability template names would fix it.
Joker_Newbee 1 Nov, 2024 @ 6:16am 
@bstar
I also found (surprising) this ability in the base game code (even there is not a related item). Also i thought the template should be overriden by the mod because the priority seem to be: base game < workshop mods < local mods. But maybe this order is only consistent by using the AML.
< >
Showing 1-9 of 9 comments
Per page: 1530 50