Divinity: Original Sin 2

Divinity: Original Sin 2

Bard & Artificer Classes
zRedwind 22 Sep, 2017 @ 8:31pm
Already set characters in GM mode. bug?
Activating the mod in its current state adds some premade characters to GM mode that I can't get rid of. I undersand the mod is W.I.P. Just wanted to report that issue if it is unknown. Other than that, the skills look awesome. Can't wait for complete release!
Last edited by zRedwind; 22 Sep, 2017 @ 8:32pm
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Showing 1-13 of 13 comments
baardvaark  [developer] 23 Sep, 2017 @ 10:40am 
What are these premade characters? They are in the the character placement section, or appear in your actual campaign?
zRedwind 23 Sep, 2017 @ 11:10am 
Made a quick video of the issue. https://youtu.be/47VdbZvbvns

I'm not sure where to say they are coming from.
baardvaark  [developer] 23 Sep, 2017 @ 11:53am 
Thanks for the video. Very weird, will look into it.
baardvaark  [developer] 26 Sep, 2017 @ 1:19pm 
A dev is looking into this bug, hopefully gets fixed soon.
salvatillit 28 Sep, 2017 @ 4:03pm 
Same issue here, any update for this?
https://www.screencast.com/t/viY4oFM98D
Last edited by salvatillit; 28 Sep, 2017 @ 4:05pm
zRedwind 28 Sep, 2017 @ 5:57pm 
I tried another mod that caused the issue. It also added skills and a class. So I don't think it is a modders fault. Looks like it is something else as per baardvaarks comment.
BingBong 1 Oct, 2017 @ 2:55pm 
Struggling from this same issue, subbing and hoping for a resolution. Thanks!
baardvaark  [developer] 2 Oct, 2017 @ 10:25am 
Hopefully patched this week.
BingBong 2 Oct, 2017 @ 10:37pm 
Originally posted by baardvaark:
Hopefully patched this week.
thanks!
salvatillit 4 Oct, 2017 @ 10:45pm 
Nice Thanks, pl tell us when it is patched. :)
baardvaark  [developer] 5 Oct, 2017 @ 11:55am 
It's up to Larian. A dev said there was some issue with GM character creation with mods, so it's out of my hands.
waynemcook 10 Oct, 2017 @ 6:30pm 
Maybe baardvaark almoat backed into a way.to transfer characters lol.
★ SpetsOS ★ 27 Nov, 2017 @ 5:13pm 
Obviously not the mod dev's fault, but has anyone heard word from Larian or found a way around this issue? Still experiencing it with this great mod. :(
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Showing 1-13 of 13 comments
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