Divinity: Original Sin 2

Divinity: Original Sin 2

Bard & Artificer Classes
JiruoXD 30 Sep, 2017 @ 3:45pm
Stat Balance and Armor
What considerations have you had to reduce the MAD(Multi Abilitiy Dependency)?

With how the class is currently designed it appears Wit and Intellence would be required to max out the character's weapon and skill power.

Int, Fin, or Str would be require to maintain some kind of armor with Int being the likely option.

Even if all skills were redesigned to be Wit only, this would not solve the armor issue but would increase the armor choices. I agree the class makes the most since with Wit but havce you considered Intellegence as an option to reduce the MAD? Or make Fin based armors have a fin or wit requirement while making all the skills based on Wit?


What considerations have you had to reduce the MAD(Multi Abilitiy Dependency)?
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baardvaark  [developer] 2 Oct, 2017 @ 10:29am 
I'm actually not averse to a bit of... MADness, shall we say. It's more interesting that you have to consider your investment, rather than blindly placing stuff into your primary stat like most classes. it is a bit annoying that you might have to throw a few points into strength just to equip stuff. Often armor stats will provide some means to equip stuff though.
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