Divinity: Original Sin 2

Divinity: Original Sin 2

Bard & Artificer Classes
KnightShifter 30 Sep, 2017 @ 10:28pm
*Suggestion* The Bladesman
Rush Stance- Increases movement, decrease AP usage by 1, Increase dodging by 10, decrease damage by 50 and decreases accuracy 25.Last 10 Turns
Main Usage would be to inflict the status of the weapon and close distance to enemies.
Special Skill- Rush Down A mad dash to enemy which hits 5 times. CD 2. AP cost 1
DrawBack less damage and accuracy

Deflect Stance - No Movement, Can't attack, Projectiles are reflected in random area. Last 1 turn
Main Usage would be to Either save enough AP to get close to an enemy or to buy a turn for self healing.
Special Skill- Embrace Impact- Take 30% less damage from melee 2 turns. cd 4. AP cost 3
DrawBack No damage output beside a random reflect and no movement also melee still hurts

Crush Stance- Increase Damage against armor, Nulifiy Any Magic Damage and Magical Status.Last 5 turns
Main Usage would to destroy armor of enemies and inflicting physical statuses on enemies.
Special Skill- Bully- Hard swing which cause 50 % more damage to enemy on ground. CD5.Ap2
Drawback still does base damage with no armor and no magic damage.

Magical Blade Stance- Turns All Physical Damage to Element Damage. (Would go off of element on blade)Last 5 turns
Main Usage Would be synergy for SpellBlades and Destroying Magic Armor and inflicting magical damage.
Special Skill- Magical Infusion- Takes magic a spot and apply it weapon. (If Blood disease).
Drawback great for mages but with lack of physical damage physical cc would also cause mages to get close.

Ripper Stance- Changes damage to piercing, But cost two to activate.Last 3 turns
Main Usage to Get quick and fast damage to enemy.
Special Skill- Assassins Teachings- Does 50% more piercing damage to enemy with armor. 2Ap cd2
Drawback quick damage no cc would be usable.

Also I think a talent that increase dodging, movement, initiative and stances buffs with off hand which would empower the no off hand play. Stances should go off of singlehanded of course

I really don't know how balanced this would be but to me I always wanted a single handed no off hand character to be thing since the first one. The stance idea came from shadowrun hong kong Gaichu where different stance are needed in different situations. I also think the single hand drawback should be Two Handed warrior AoE damage, Dual Wield daggers more damage to an enemy and Sword and Board more defense. So why not a cc or utlity weapon that can fit damn near in any team. I think stance should work like polymorph or Fane's mask where it cost 1 ap to use and one can only be activated at a time.


Just a suggestion but either way I do love the bard and artificer skills add a new layer i never knew I needed. Edit: Just wanted to say I also don't know if this is possible but sounds cool in my head.
Last edited by KnightShifter; 30 Sep, 2017 @ 10:31pm
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Showing 1-1 of 1 comments
baardvaark  [developer] 2 Oct, 2017 @ 10:32am 
Cool ideas. A stance-dancer class could be really interesting. May consider something like this down the road. Thanks!
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