Divinity: Original Sin 2

Divinity: Original Sin 2

Bard & Artificer Classes
[Feedback&Bugs]
'bout 8 hours into a save file right now on Tactician.


1. When you equip a 1h wand-style Lute, you cannot equip a shield. Half of the time, you also cannot use back hand.

2. The whole, atk lute and healing lute is actually relatively annoying to deal with; one can use auto-attack, the other cannot, and you'll have to swap in between the two if you want to try to do a hybrid build, or use up some AP when you're sitting around with max. Would have been a whole lot less complicated if the healing portion of the lute was approached as a skill ranged atk with a 1 turn or 0 turn cooldown.

3. REMOVING the original Enchanter is not cool, by any means. Manhandling the most useful mage preset in story is :steamfacepalm:

4. As above states, you cannot change the presets in order to pick what Bard/Artificer skills you can get out of the preset. This also means you can't remove them, either. They're also pretty dang expensive to get, so most likely none of it will be used until post-level 3 or 4.

5. Game Master mode has preset characters that you can't remove. Pretty sure there was another post about that somewhere though.
Last edited by ⊶⦕ Gobbo ⦖⊷; 22 Oct, 2017 @ 9:44am