Divinity: Original Sin 2

Divinity: Original Sin 2

Crafting Overhaul
 This topic has been pinned, so it's probably important
Elvasat  [developer] 19 Jan, 2018 @ 8:22am
[FAQ] Frequently Asked Questions
1. Can you add more enhancements for one-handed swords, axes, etc. with either Finesse or Intelligence, or skills such as Dual-Wielding or Hydrophist and increase the variety?

A:

If i add more available boosts, it would end with all kind of boosts in the same item. Sadly there is no restriction for total amount of boost you can give to single item. So I can't increase the variety since it would be too powerful.

2. Can you change the recipe of Scrapper's Pickaxe or Crafter's Hammer?

A:

I have changed that recipe too much, there will be some free resources to begin with in the Crafter's Inn update.


3.When can we see the Crafter's Inn?

A:

It takes a lot of time create well designed quests, dialogs and a warming, cozy inn with adequate supplies for the Crafter's Inn lore. I want my characters likeable as much as our companions in the game. So i'm creating dialogs and other elements of the place carefully.

4. My armor, tool, station is just disappeared. What can i do?

A:

Due to some game bug, sometimes crafting station, tools or items are consumed. Craft items in correct order like in the google spreadsheet and save the game to prevent any unwanted loss before starting to craft.

5. I can't craft; use the item that added in latest update what can i do?

A:

"Problems can occur when the mod is updated and you had the previous version of the mod installed in your savegame or new game. Rebuilding the story may fail to trigger, or it may fail to add the the new script functionality. When this happens you will likely see changes in the dialog, but the newly added stuff will not spawn. All the old stuff will work like it did before the update. This is a general issue with mods (at least ones with story scripts), and there is nothing I can do about it in my end. If a solution presents itself, then I will do my best to implement it. Hopefully Larian will be able to fix it. There are some ways you can try to make your save game rebuild the story. Solution is easy, and seem to work in most cases.
Solution: Before loading your save game, change the load order of your active mods. Any change should be enough. This mod should work at any position relative to other mods. The change should trigger story building when you next load your save, and hopefully fix the issues. "
So add another mod to your game and uncheck it later if you don't want another mod.



Last edited by Elvasat; 25 Mar, 2018 @ 3:59am