Divinity: Original Sin 2

Divinity: Original Sin 2

Crafting Overhaul
Weiss 20 Oct, 2017 @ 6:55pm
Weapon Suggestion: Gloves or Hand-to-Hand Weapons
Would it be possible to add either glove weapons or punch daggers to the game through your mod? Ever since seeing that Larian implemented a hand-to-hand combat system that was more than a stiff forward punch, I've felt it was a shame they didn't also add hand-to-hand weapons.

I have two ideas for the implementation, if it is possible:

1) Gloves -- This would seem to overlap with hand armors, but it doesn't need to, per se. The idea here is that the weapon itself could either: (a) cover the glove armor model, or (b) be hidden entirely, allowing you to retain the model from the gloves you're wearing, but gain the effects of the weapon.

If implemented with option (b), the actual weapon item could be nothing more than a glowing sphere or some similar model, and be called an 'enchantment' (e.g. - "Fire Enchantment, Air Enchantment, etc.).

2) Punch Daggers -- This would actually be more difficult to implement, I'm sure, since it would necessitate icons and models for the weapons that do not already have a base within the game. However, I'm including the idea simply because it seems wrong to dismiss it outright without presenting it. This implementation would be straight-forward, with new weapons being adding to the game in the form of katar and pata. Frankly, I prefer the glove approach, and feel it would be easier to add (particularly if using option ), but who am I to say?

Anyway, just an idea. Thanks for your time, and thank you immensely for providing this amazing mod. I think I speak for everyone who has experienced it when I say that it adds a fantastic layer of depth to the game through meaningful crafting, so I hope that it continues to see regular updates until it reaches a state where you feel it is complete.