RimWorld
Smokeleaf Industry
larSyn  [desenvolvedor(a)] 27/set./2017 às 21:43
Bug Reports
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Exibindo comentários 115 de 100
ttamttam 1/out./2017 às 21:07 
Hey! I found a bug where when my colonist's hash dependancy goes all the way down they just freeze and break the game a little. I traced it back to aroiund line 191 msi_hash.xml, where there be a
<li>
</li>
imeadiatly after <stages>, once I added it in things started to work fine, I haven't checked but you might have this problem in other drugs as well, so look through them. So before I changed it it looked like
...
<stages>
<li>
<label>withdrawal</label>
...
After:
...
<stages>
<li>
</li>
<li>
<label>withdrawal</label>
...
I know nothing about modding and figured this out by comparing to smokeleaf from the core mod, so I might be wrong for some some reason I don't understand, but everything's smooth now in my game.
Also, thank you so much for this mod! It adds a whole new layer to the game.
Blackfox 725 2/out./2017 às 9:39 
I've also had this issue where hostile pawns and caravan pawns will come in with an addictions to one of the smokeleaf products and freeze/break once their need for it goes down. Hope it gets fixed because other than this minor problem this is a great mod.
larSyn  [desenvolvedor(a)] 4/out./2017 às 9:28 
Thanks for reporting this. I'll get it fixed asap.

And thanks for liking the mod!
Última edição por larSyn; 4/out./2017 às 9:31
larSyn  [desenvolvedor(a)] 4/out./2017 às 15:03 
@ttamttam Thanks for figuring this out! And , yes, it was like that in all the drugs in the mod. I remember deleting thinking that it was strange to have an empty list. Obviously it is necessary, but I have no idea why... Also, you may know more about modding than you give yourself credit for if you figured this out. :) It's fixed in the new update.
Última edição por larSyn; 4/out./2017 às 15:03
larSyn  [desenvolvedor(a)] 6/out./2017 às 20:09 
Sefl bug report. When setting "Do Until You Have X" for hempcrete blocks it is counting all the stone blocks currently made for all kinds. Just noticed this in my game. It'll be fixed in next update.
Daiggsta 18/out./2017 às 12:48 
Here's what I get when a pawn tries to get food but fails:

Exception in Verse.AI.ThinkNode_PrioritySorter TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.FoodUtility.ThoughtsFromIngesting_Patch2 (Verse.Pawn,Verse.Thing) <0x00281>
at RimWorld.FoodUtility.FoodSourceOptimality (Verse.Pawn,Verse.Thing,single,bool) <0x00156>
at RimWorld.FoodUtility.SpawnedFoodSearchInnerScan (Verse.Pawn,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,Verse.AI.PathEndMode,Verse.TraverseParms,single,System.Predicate`1<Verse.Thing>) <0x00125>
at RimWorld.FoodUtility.BestFoodSourceOnMap (Verse.Pawn,Verse.Pawn,bool,RimWorld.FoodPreferability,bool,bool,bool,bool,bool,bool,bool) <0x00452>
at RimWorld.FoodUtility.TryFindBestFoodSourceFor (Verse.Pawn,Verse.Pawn,bool,Verse.Thing&,Verse.ThingDef&,bool,bool,bool,bool,bool) <0x001bd>
at RimWorld.JobGiver_GetFood.TryGiveJob (Verse.Pawn) <0x00117>
at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) <0x00078>
at Verse.AI.ThinkNode_PrioritySorter.TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) <0x00381>

Verse.Log:Error(String)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
RimWorld.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
RimWorld.Pawn_DraftController:set_Drafted_Patch3(Object, Boolean)
RimWorld.<GetGizmos>c__IteratorE1:<>m__33C()
Verse.Command_Toggle:ProcessInput(Event)
Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&)
RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor_Patch0(IEnumerable`1)
RimWorld.MainTabWindow_Inspect:DrawInspectGizmos()
RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane)
RimWorld.MainTabWindow_Inspect:ExtraOnGUI()
Verse.WindowStack:WindowStackOnGUI()
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:OnGUI()
ttamttam 18/out./2017 às 15:20 
What other mods do you have? How does a pawn fail at getting food? How can I replicate this?
larSyn  [desenvolvedor(a)] 18/out./2017 às 18:46 
I can't replicate this so far. It may have something to do with the infused meal error, but it hasn't affected my tests at all. If everyone could please post your mod lists, it'll probably help.

The infused meals will be updated tonight. If that seems to fix it let me know.
larSyn  [desenvolvedor(a)] 18/out./2017 às 19:13 
@BrenTenkage That was fast! I just updated the infused meal fix. If you notice any difference let me know. I'll look into your mods now (quite the list!). Thanks!
BrenTenkage 18/out./2017 às 19:32 
fraid not, still a bunch of starving idiots
BrenTenkage 18/out./2017 às 19:34 
maybe the problem is with already loaded games like I might have to start a new game which I'd rather not
Blankman 18/out./2017 às 19:50 
Exception in Verse.AI.ThinkNode_PrioritySorter TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.FoodUtility.ThoughtsFromIngesting_Patch1 (Verse.Pawn,Verse.Thing) <0x00281>
at RimWorld.FoodUtility.FoodSourceOptimality (Verse.Pawn,Verse.Thing,single,bool) <0x00156>
at RimWorld.FoodUtility.SpawnedFoodSearchInnerScan (Verse.Pawn,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,Verse.AI.PathEndMode,Verse.TraverseParms,single,System.Predicate`1<Verse.Thing>) <0x00125>
at RimWorld.FoodUtility.BestFoodSourceOnMap (Verse.Pawn,Verse.Pawn,bool,RimWorld.FoodPreferability,bool,bool,bool,bool,bool,bool,bool) <0x00452>
at RimWorld.FoodUtility.TryFindBestFoodSourceFor (Verse.Pawn,Verse.Pawn,bool,Verse.Thing&,Verse.ThingDef&,bool,bool,bool,bool,bool) <0x001bd>
at RimWorld.JobGiver_GetFood.TryGiveJob (Verse.Pawn) <0x00117>
at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) <0x00078>
at Verse.AI.ThinkNode_PrioritySorter.TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) <0x00381>

Verse.Log:Error(String)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
RimWorld.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
ttamttam 18/out./2017 às 20:39 
pawns in a test world have no issues eating infused meals on my end.
BrenTenkage 18/out./2017 às 20:49 
my guys seem to never eat anything on their own, I have to constintally tell em to eat, which is a problem for prisoners
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