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Though you might need to add an exemption for the happiness buildings that checks for the "Rogue Servitor" civic so they can still use it.
@Lizard Wizard: May you give me the list of the Mod's you use?
I think it is an compatibility problem.
Additional Traditions
Advanced Weapons 1.8
AplahModPlus 1.8.3
Auto Auto-Explore
Beautiful Universe and More Star Classes Patch
Beatuiful Universe v2.0
Diverse Rooms
Epic Explosions
Epicc Galaxies Texture 2
Extended Traits
Extra Events Fixed
Fallen Empires Expanded v1.5
Flags: Emblems and Backgrounds
Glavius's AI Building Fix Mod
Guilli's Extra Dimensional Weapons Graphics
Guilli's Planet Modifiers
Here, There Be Dragons
Homeworld Ethics (1.8)
Human Variety
ISBS: Doomsday Weapons and Ships
Improved Space Battles Graphics
LEX - Leviathan Events Xtended
More AI Personalities
More Events Mod
More Star Classes
Novus Orbis
Planetary Diversity
Psionics Expanded
Realistic Ships
Ship Power Stations
Spaceport 1.8
TFW's Bunch of Ship Parts
Tiny Army View
War Name Variety
Xenology - Traits Expansion
I really wanted to build a several copatibility patches when i took care about this mod. But then my son was born
Could you remove the "Requires [...] Habitat Administration" on buildings that can't actually be built on habitats? (Or better yet, convert some of them to allow construction on habitats, which feel almost completely neglected from a building availablity perspective in this mod).
Thx for the report. I missed to remove a rule. The plan was that all empire ethic empire unique buildings are allowed on habitats.
The GFX's are in thier place but the Common folder doesnt have anything.