Stellaris

Stellaris

Novus Orbis
garvins  [developer] 26 Sep, 2017 @ 2:53am
Compatibilty Patch's Request
Add request here.
< >
Showing 1-15 of 19 comments
[Dolt] Ewokz 26 Sep, 2017 @ 7:18am 
Already mentioned it but Extra Ship Components:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=826432049&searchtext=extra+ship

The mod just adds a few decent buildings (5-10) that need to recognize the new capitals. As long as they recognize the new capitals the mod should work fine. Could rebalance but looks good as-is.

And Buildable ancient buildings:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=972423198&searchtext=ancient

The mod enables T5 buildings to upgrade to T6 Ancient buildings. It's quite nice for filling out fallen ring worlds or for super late game. At the moment it breaks this mod completely for some reason.

I would say NSC but it works perfectly fine at the moment, even the new capitals are recognized. Could rebalance though like you've said.
[Dolt] Ewokz 26 Sep, 2017 @ 9:22am 
Bit of an update, Zeratul Vergil has updated his compatiblity patch for Ancient buildings and Novus so no need to produce one for that :)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1140114440
Regularity 3 Oct, 2017 @ 7:48pm 
How about a patch for Extra Tradition/Asceintion Perks mods?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1067631798
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=946222466

There's some conflict in the building-related files.
garvins  [developer] 5 Oct, 2017 @ 8:18am 
Yeah both nice mods.
I hope i will be able to start compatibility patches the next days. :)
JurisDocta 17 Oct, 2017 @ 1:42pm 
Machinery of Empire (stand alone from alphamod) Only a graphics icon conflict but would be nice to play with both.
JurisDocta 18 Oct, 2017 @ 2:22pm 
Eutab just started overwriting synthetic-dawn_buildings so we need a compat for that. It would help if the files were reformatted to go down rather than accross.

Edit: I already started some work on the file. Let me know if you want me to send it to you.
Last edited by JurisDocta; 18 Oct, 2017 @ 4:53pm
henk 31 Jan, 2018 @ 9:13am 
Will you still do comp patches?
garvins  [developer] 2 Feb, 2018 @ 3:28am 
@Liquidfire: Yeah i will do, but atm i am waiting for the 2.0 update.
Ethos Unique Tech & Buildings patch? It no longer overwrites the whole buildings file, only individual buildings (which are shown at the top of his mod’s page)
Regularity 30 Mar, 2018 @ 1:13pm 
Garvins, as a fellow modder, I just wanted to suggest an idea:

Your planetary capital chain makes a lot of stellaris mods incompatible in terms of buildings. Since they require a capital, which they don't recognize tier 4/5 as.

However, you can fix this by making the capital a variable yield building; instead of having to upgrade and replace the building with a higher tier, you could just have the building increase its yields when a tech gets researched. By adding something like this to the building's code

produced_resource_trigger = { modifier = { has_technology = empire_megaplex_tech_whatever resources = { energy = 3 } }
garvins  [developer] 31 Mar, 2018 @ 8:56am 
Thx for suggestion.

I was thinking about a similar solution when i took over the mod.
At the moment i am thing about a second building on planets to access the higher tier buildings.
Last edited by garvins; 31 Mar, 2018 @ 8:56am
garvins  [developer] 31 Mar, 2018 @ 8:57am 
Originally posted by Regularity:
How about a patch for Extra Tradition/Asceintion Perks mods?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1067631798
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=946222466

There's some conflict in the building-related files.

Created a compatibility Patch for each of them.
Glirr 23 Apr, 2018 @ 8:12am 
Kino Rynn 1 May, 2018 @ 3:52pm 
Alphamod 2.0 compatibility Patch Please???
garvins  [developer] 2 May, 2018 @ 1:37pm 
Thx for the request. This week i wont be able to work on any patches because of a carrer change. There will be new one during next week.

@Kino: I am working on an update of Novus Orbis. After this it will be possible to make a comp patch to alphamod :)
< >
Showing 1-15 of 19 comments
Per page: 1530 50