Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also his misquito swarm ability does 115-127 dmg at level 9 with 10 summon levels. He only has 19 intelligence. My necromancer has 31 intelligence and it only does 75-83 dmg. Maybe my summon levels buff his damage, but it shouldn't do more damage than my version of it when my intelligence is 12 levels higher.
Edit: Skeletal Warrior is also despawning after only 2 turns instead of 10.
Edit 2: I figured out why I die when I summon the Bone Widow, it's because the Flesh Golem exploing ability. It just took out my entire party while testing it. Hahah. Seems like that's a little overtunes if it can take out an entire party of level 9 heroes.
I also think there may be an issue where the info ui for dropped items after battle dont display while a summon is alive (waiting for it to die lets you see the description again)
one last issue ive faced a couple of times is a softlock of the game when its a skeletal warriors turn doesnt happen all the time but does happen (possibly happens after a skeletal archers turn will confirm after more tests)
hope this helps
However, poison doesn't heal any of the summons (flesh golem included). I think they need 200% poison for that (they have 100%). If they aren't supposed to be healable, then it's working as intended. My favorite, Bone Widow, can't be healed by it either despite having the "undead" tag that says she can be.
Also interestingly, the Leech ability makes the Flesh Golem pretty tanky because it bleeds when hit with physical attacks (unlike all other summons which can't bleed) and heals itself for a good chunk. It was actually overhealing damage from my fighter so every attack he took he healed from it more than he took. lol. Not saying this is bad, just something to be aware of.
EDIT: At level 9 he heals for +52 everytime he gets hit, my archer hits for around 103 per attack as my main DPS so that's nearly a 50% physical DMG reducion against her, (More from weaker attacks!)
Lastly, for some reason when the Flesh Golem still has astronger Swarm ability compared to the master. My Intelligence is 34 and his is 19. Yet his Swarm does 115-127 phy dmg and mine does 75-83. Mine does heal for 88 vitality while his only heals for 83. I've changed stats and dmg scales off Intelligence and healing off ?level?, so I don't get it.
Edit: They do follow when newly created, but if I then save and reload, they've stopped following and need to be manually controled.