Divinity: Original Sin 2

Divinity: Original Sin 2

Swarmley's Necromancer Class: Classic Edition
Swarmley  [developer] 2 Oct, 2017 @ 4:52pm
Bug reports
Pesky bugs!
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Showing 1-15 of 45 comments
Jax 2 Oct, 2017 @ 7:57pm 
Not sure if this is intended, but if I summon a bone widow after having a flesh golem out, it kills me.... no matter what my health is at.

Also his misquito swarm ability does 115-127 dmg at level 9 with 10 summon levels. He only has 19 intelligence. My necromancer has 31 intelligence and it only does 75-83 dmg. Maybe my summon levels buff his damage, but it shouldn't do more damage than my version of it when my intelligence is 12 levels higher.

Edit: Skeletal Warrior is also despawning after only 2 turns instead of 10.

Edit 2: I figured out why I die when I summon the Bone Widow, it's because the Flesh Golem exploing ability. It just took out my entire party while testing it. Hahah. Seems like that's a little overtunes if it can take out an entire party of level 9 heroes.
Last edited by Jax; 2 Oct, 2017 @ 8:06pm
Swarmley  [developer] 3 Oct, 2017 @ 1:44am 
I'll lower his heath by a chunk those explosions are insane xD(100% vitality) . He is not supposed to be a tank so the current heath is over tuned. I might even replace his MS with some other ability. With 8 necrosis he shouldnt have problems with self healing.
NiZEDGE« 3 Oct, 2017 @ 1:17pm 
Didnt notice this thread before posting other bugs but, I've also noticed theres a bug when playing the game with a controller the character select action has the summon icons in strange places overlapping other parts of ui

I also think there may be an issue where the info ui for dropped items after battle dont display while a summon is alive (waiting for it to die lets you see the description again)

one last issue ive faced a couple of times is a softlock of the game when its a skeletal warriors turn doesnt happen all the time but does happen (possibly happens after a skeletal archers turn will confirm after more tests)

hope this helps
Jax 3 Oct, 2017 @ 3:53pm 
No more lag from summoning!!! :)

However, poison doesn't heal any of the summons (flesh golem included). I think they need 200% poison for that (they have 100%). If they aren't supposed to be healable, then it's working as intended. My favorite, Bone Widow, can't be healed by it either despite having the "undead" tag that says she can be.

Also interestingly, the Leech ability makes the Flesh Golem pretty tanky because it bleeds when hit with physical attacks (unlike all other summons which can't bleed) and heals itself for a good chunk. It was actually overhealing damage from my fighter so every attack he took he healed from it more than he took. lol. Not saying this is bad, just something to be aware of.

EDIT: At level 9 he heals for +52 everytime he gets hit, my archer hits for around 103 per attack as my main DPS so that's nearly a 50% physical DMG reducion against her, (More from weaker attacks!)


Lastly, for some reason when the Flesh Golem still has astronger Swarm ability compared to the master. My Intelligence is 34 and his is 19. Yet his Swarm does 115-127 phy dmg and mine does 75-83. Mine does heal for 88 vitality while his only heals for 83. I've changed stats and dmg scales off Intelligence and healing off ?level?, so I don't get it.
Last edited by Jax; 3 Oct, 2017 @ 3:57pm
Swarmley  [developer] 4 Oct, 2017 @ 9:38am 
I am glad the lag "fix" is noticeable. I thought giving him the incarnate MS would help. Well, I'll nerf his INT then :)
Bastion 20 Oct, 2017 @ 12:17pm 
When using any of the skeletons, they count as party members against my lone wolf skills.
Swarmley  [developer] 20 Oct, 2017 @ 12:18pm 
Thats weird. I thought I solved it few pathes ago.
Bastion 20 Oct, 2017 @ 12:19pm 
I will check again, i admit i have not tried it for about a week.
Captain Vac Sparrow 20 Oct, 2017 @ 12:22pm 
I tried using the Bone Golem, but for some reason he stopped following me. Killing it myself and summoning a new one fixed the problem. When I did this I noticed they were both the same level, but the newly summoned golem had almost double the armour and magic armour the first one had.
Swarmley  [developer] 20 Oct, 2017 @ 12:24pm 
When did you tried it? In the last patch I added some logic to the golems so it might have caused the problem. Did the golem was summed before the patch or after it?
Last edited by Swarmley; 20 Oct, 2017 @ 12:26pm
Captain Vac Sparrow 20 Oct, 2017 @ 12:26pm 
Just an hour ago. That might have caused the not following. But I dont know why the amor was different. It could be that i leveled up and so did the golem, but the armour didnt update?
Swarmley  [developer] 20 Oct, 2017 @ 12:29pm 
The golems dont update their stats after your character levels up as of now. It's on the list to add to their behaviour.
Last edited by Swarmley; 20 Oct, 2017 @ 12:29pm
Alright, I understand now. Thanx for the fast response.
Swarmley  [developer] 20 Oct, 2017 @ 2:07pm 
@Bastion Don't spook me like this :D. Just made some tests in a new game and it works fine.
Tenebris 22 Oct, 2017 @ 5:57am 
I'm not sure what's causing it, but since this most recent update flesh golems don't seem to follow me after loading a save with them in it. and that includes newly summoned ones since the update.

Edit: They do follow when newly created, but if I then save and reload, they've stopped following and need to be manually controled.
Last edited by Tenebris; 22 Oct, 2017 @ 6:14am
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