Divinity: Original Sin 2

Divinity: Original Sin 2

Paladin Class
 This topic has been pinned, so it's probably important
Hybrid  [developer] 28 Sep, 2017 @ 11:56pm
Skill Suggestions
Feel free to suggest any skills you think would work well for this mod. I'm thinking of trying to make it a full Class set, so feel free to add suggestions.
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Showing 1-15 of 20 comments
StardenJenkins 29 Sep, 2017 @ 12:52pm 
Ray of Light: Kinda like Steam Lance except with Holy Fire
Divine Strike: A single target attack with a small AoE that produces Holy Fire within that AoE
Rain from Heaven: Like Rain, but blessed water instead
Gharnasus 29 Sep, 2017 @ 1:26pm 
maybe a touch spell would be cool for close range chars. Like an exhorsim or something. Perhaps it could burn or silence them?

would be interesting to see a aoe buff like flaming tongues or blinding radience but physical dmg?

also a an idea for a healing spell would perhaps be a semi large delayed heal? that takes a turn or two to proc. then you could even make a higher tier one for a aoe version?

idk if you could do that but if you could, would love to see them and ill let you come up with some names :P

Hybrid  [developer] 29 Sep, 2017 @ 2:56pm 
Thank you for your suggestions!

I just made a new skill called "Divine Cleansing" its an AOE skill setting everyone on fire. I was going to make it silence as well, but it seemed that after the damage and the burning it was a little too much to add on top, so I think ill do that touch skill for silence.

Also I looked at making a rain skill and it doesnt look that hard, and I think that would be a cool idea to make blessed water, especially because really the only way in the game right now to get anything blessed is with the skill Bless, so it would be nice to have another way.

And I have been looking at how to do skills like the other ones you suggested, I like those ideas so I think I might try to make some of them.
Senpai 29 Sep, 2017 @ 4:04pm 
Gotta make a smite skill that does pure damage that scales with lvl + whatever holy mod is. The burst of paladins! Make it cost a source point too, but make it a raunchy skill.
Gharnasus 29 Sep, 2017 @ 4:36pm 
on the less magic side why not go all worms mode and get a holy hand grenade? :P
Gharnasus 29 Sep, 2017 @ 4:46pm 
i dont know if you have played world of warcraft but i can see alot of potential for ideas there, maybe take a look at their abilities? like hammer of might, just a stright up single target stun. Or just a knock down?

also some kind of mass shackles of pain? maybe call it something like 'judgment'? XD
StardenJenkins 1 Oct, 2017 @ 9:19am 
Just another small suggestion. Could try mixing Hydro+Pyro along with Hydro+Warfare or even Pyro+Warfare for some other types of thoughts on skills that you could use in this class. For example: Blazing Shield: (Pyro+Warfare) Makes your shield give off intense heat giving warm status to those within a small AoE aswell as giving yourself a significant increase in Fire resistance (i.e. 20%)
Just some food for thought.
StardenJenkins 1 Oct, 2017 @ 11:22am 
(Also a Res but yknow)
Kaelion 4 Oct, 2017 @ 4:59pm 
something for ultimate source skills:
Divine/Holy Judgement: a burst of holy rays hitting and setting every enemies in line of sight on fire (enemies get hit 3 times each, for a scaling dmg based on intelligence) (saved by magical shield)

wrath of the holy spirit: Grow wings, charge in a line and dmg any enemies in the affected area.

Last Stand: mass resurrection (once per combat)
Caucherman 4 Oct, 2017 @ 5:30pm 
Maybe like...a holy hammer toss w/ knockdown (2AP/3 Turn Cooldown)??? Or a target spell that adds armor/magic to target (3AP/ 4 turn CD)?
Ganja Gibbs 6 Oct, 2017 @ 7:08am 
No holy class is complete without the classic smite!

Smite the unjust: Make a melee attack that does X amount of fire damage + the normal weapon attack and set the blessed buff upon yourself
Wizold 10 Oct, 2017 @ 2:15pm 
I suggest letting me design and create the Icons for the mod! I'd be happy to do it.. my email is Jacobebell@hotmail.co.uk send me a brief of what you need and I'll get to work.
Paul 11 Oct, 2017 @ 8:19pm 
A couple of suggestions:

Divine Challenge: 1SP 1AP, set Bless on self and Taunt, 2 Hydro 2 Warfare

Divine Smite: 2AP, Attack that deals 115% damage and sets Marked, 1 Hydro 1 Warfare

Crusader's Mantle: 2AP, Aura around self that gives allies increased consitution and accuracy, 1 Hydro 1 Warfare.

Angelic Form: 2SP, 4AP, Gain wings (a-la Spread Your Wings) and a large amount of Physical and Magic armor. Set Blessed on self and nearby allies and purge debuffs. 3 Hydro 3 Warfare.
Last edited by Paul; 11 Oct, 2017 @ 8:19pm
TacoTin 14 Oct, 2017 @ 10:33am 
This mod is really great, but I would LOVE to have a holy-themed long range build as well. Maybe have some kind of long range smite, long range purification heal, long range shielding, maybe even something to redirect a percentage of the damage? Maybe even make the ranged spells do physical damage! I just do think that many of the spellcaster themes are very boring and a holy class would be absolutely AWESOME!

Also I do think a water healer is very odd.
Last edited by TacoTin; 14 Oct, 2017 @ 10:37am
CommanderAngel1 13 Nov, 2017 @ 11:40am 
I put these in the comments section by mistake, so I deleted and pasted them here:


I love this, it perfectly compliments my ideal build.

My thoughts on Source abilities:

"Daybreak"
One Source point cost, creates a pillar of light at target location, restoring allies magic armor and dealing fire/physical damage to enemies.

"Fires of Heaven"
Two Source point cost, creates a character-centered field of Holy Fire.

"Eternal Light"
Cures all status ailments, heals for a modest amount, applies "Clear-Minded" and restores magic armor for all allies.
Last edited by CommanderAngel1; 13 Nov, 2017 @ 11:42am
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