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Divine Strike: A single target attack with a small AoE that produces Holy Fire within that AoE
Rain from Heaven: Like Rain, but blessed water instead
would be interesting to see a aoe buff like flaming tongues or blinding radience but physical dmg?
also a an idea for a healing spell would perhaps be a semi large delayed heal? that takes a turn or two to proc. then you could even make a higher tier one for a aoe version?
idk if you could do that but if you could, would love to see them and ill let you come up with some names :P
I just made a new skill called "Divine Cleansing" its an AOE skill setting everyone on fire. I was going to make it silence as well, but it seemed that after the damage and the burning it was a little too much to add on top, so I think ill do that touch skill for silence.
Also I looked at making a rain skill and it doesnt look that hard, and I think that would be a cool idea to make blessed water, especially because really the only way in the game right now to get anything blessed is with the skill Bless, so it would be nice to have another way.
And I have been looking at how to do skills like the other ones you suggested, I like those ideas so I think I might try to make some of them.
also some kind of mass shackles of pain? maybe call it something like 'judgment'? XD
Just some food for thought.
Divine/Holy Judgement: a burst of holy rays hitting and setting every enemies in line of sight on fire (enemies get hit 3 times each, for a scaling dmg based on intelligence) (saved by magical shield)
wrath of the holy spirit: Grow wings, charge in a line and dmg any enemies in the affected area.
Last Stand: mass resurrection (once per combat)
Smite the unjust: Make a melee attack that does X amount of fire damage + the normal weapon attack and set the blessed buff upon yourself
Divine Challenge: 1SP 1AP, set Bless on self and Taunt, 2 Hydro 2 Warfare
Divine Smite: 2AP, Attack that deals 115% damage and sets Marked, 1 Hydro 1 Warfare
Crusader's Mantle: 2AP, Aura around self that gives allies increased consitution and accuracy, 1 Hydro 1 Warfare.
Angelic Form: 2SP, 4AP, Gain wings (a-la Spread Your Wings) and a large amount of Physical and Magic armor. Set Blessed on self and nearby allies and purge debuffs. 3 Hydro 3 Warfare.
Also I do think a water healer is very odd.
I love this, it perfectly compliments my ideal build.
My thoughts on Source abilities:
"Daybreak"
One Source point cost, creates a pillar of light at target location, restoring allies magic armor and dealing fire/physical damage to enemies.
"Fires of Heaven"
Two Source point cost, creates a character-centered field of Holy Fire.
"Eternal Light"
Cures all status ailments, heals for a modest amount, applies "Clear-Minded" and restores magic armor for all allies.