Total War: WARHAMMER II

Total War: WARHAMMER II

Radious Total War Mod - Part 1
Musical Jacob 12 Jan, 2022 @ 11:49am
Final campaign battles are too easy in vortex
Hi! I play this mod so much I think almost all of my hours are in radious, with a tiny bit in SFO and vanilla. :)

I understand you have sunsetted this mod, which is totally fine! BUT, if you ever go back to this mod a la your plans for shogun 2, it'd be awesome if you took a second look at final battles.

I just feel like final battles(vortex campaign) are trivial-level difficulty. From eshin to khalida, yvresse to malakith, by turn 50 to 100 and last-tier units, I blow through last battles.

I wonder, are these battles baked in and unaccessible? Is that why they use t2 infantry units when I have t4?

A little about me.
- I play on legendary/very hard.
- I constantly struggle on the campaign, which is great!
- But in final battles, I can totally tune out and win! Play on double speed and win with a single dumb-rush.
- The offical submod "three points per level" makes it even more trivial. I can solo the whole battle with most lords. (honestly the whole submod needs to be reworked in my opinion so that upgraded lords finished with trees prioritize points into legendary weapons master and legendary commander)

Again, just my opinion. By even turn 80 I've fought 20 battles harder than the final battle.
Anything would be an improvement. Higher-level lords, more units, better units...

Looking forward to a truly epic final battle sometime!
Last edited by Musical Jacob; 12 Jan, 2022 @ 10:28pm
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Radious  [developer] 15 Jan, 2022 @ 5:25am 
Good day Sir,

i am not sure if anyone ever modded scripted quest battles. You probably know, that many of them are often broken by default, having issues to properly work and CA often takes its sweet time to fix them (if they ever do).

Reason for this is we sofar avoided them in terms of changing their difficulty - how many units, what types, where and how spawn. It may break things a lot, cause they are fully scripted and designed that way.

I agree with you that they are easy, mainly when yo ucan bring into them any army, so if you take your max leveled lord, heroes, t5 highest rank units with dozens of buffs from skills and techs even your basic units can destroy AIs units which do not have any upgrades or buffs on them. That way is almost every single quest battle super easy.

We improved and made much more difficult all types of invasions - chaos one in Mortal Empires was completely redesgined, Vortex spawned enemies an armries aswell, same for many many other invasions and events. Those are easier cause they are not quest battles and on battlefield they dont apply any certain rules.

But with final chapter comnig out soon, i will definitely try one day to look at them and changing them in WH3 if it will be possible.
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