Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i am not sure if anyone ever modded scripted quest battles. You probably know, that many of them are often broken by default, having issues to properly work and CA often takes its sweet time to fix them (if they ever do).
Reason for this is we sofar avoided them in terms of changing their difficulty - how many units, what types, where and how spawn. It may break things a lot, cause they are fully scripted and designed that way.
I agree with you that they are easy, mainly when yo ucan bring into them any army, so if you take your max leveled lord, heroes, t5 highest rank units with dozens of buffs from skills and techs even your basic units can destroy AIs units which do not have any upgrades or buffs on them. That way is almost every single quest battle super easy.
We improved and made much more difficult all types of invasions - chaos one in Mortal Empires was completely redesgined, Vortex spawned enemies an armries aswell, same for many many other invasions and events. Those are easier cause they are not quest battles and on battlefield they dont apply any certain rules.
But with final chapter comnig out soon, i will definitely try one day to look at them and changing them in WH3 if it will be possible.