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Here's how you fix this. You need to have an a file in common/on_actions named whatever you want (probably enhancedrobomodding_on_actions.txt or something like that) that has this inside of it:
@Carinyc I Think you may be experiencing the same bug since the mod does not even touch the base game techs, Test the bug again after the next patch and let me know if it persists and I'll look into it further.
"Apply Template" works fine with all robots built in the meanwhile, but it's a huge drain on eng research.
I have modified my robot hive mind empire so every tile has a robot speicalized for it (Robot with +Energy trait on an energy tile...), except, once in a while, all robots on my planets have their traits reset for the "Base species", (In that case, the one with +Minerals).
I tried only with this mod and a new save, and it still does it
I don't know if its related to a technology or if its a bug with the base game
EDIT : Nevrmind, its when i applied my template, i picked all the robot in my empire instead of just those with the template -_-
Can't start with my Machine race, I get the following conflict: Traits is in red font, indicating an error, when hovering over it it says "Machine requires one of the following species classes:"
Doesn't say which species classes those might be.
Thanks for you hard work btw!