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1:The machines in the open space sections that join a damaging lazer together have the lazer offset (not joined onto the other one). The lazer still works if you're close enough to the machine but is not in the correct position.
2 (which I believe is a bit more like like to come from this mod): Nuru does not open the door leading to the teleporter at the end of the Ceremonial Hunting Caverns (tested twice with the same result where she just stands in front of it).
The second one is indeed this mod, it came from the old mod as a fix. It had to do with the boss of the mission. I just carried it over... I'll look into it and see if it is *actually* needed.
The space part I haven't tested yet; next on my list.
I never would have thought that it was a fix for something else. I remember seeing updates for that mod mentioning the Ixodoom boss fight not working, but was unsure as to why.
It must have been pretty game breaking to have to code in another (but somewhat less) game breaking issue to fix it.
Yeah I have noticed this same thing as well. I had forgotton to mention it.
They are not dealing damage when etherial, which is normal behaviour, but after becoming coporeal again it does no contact damage. Taking off this mod causes it to deal damage again.
But maybe that's just a bug with villages in general
Monster die just after their first attack, I've uninstalled the mod, that work fine, and not all the monster die, just some, and seem to be by species.
...
Is there a way to fix that? Sorry :P