Divinity: Original Sin 2

Divinity: Original Sin 2

Elemental Warfare - More Warfare Elemental Skill Combos (60 new skills)
Balkoth  [developer] 2 Oct, 2017 @ 9:10pm
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DaShiku 3 Oct, 2017 @ 1:51pm 
So far this mod has been pretty good. Currently doing a lone wolf solo Hydro/Warfare character and its going decently well.

As for requests i have a some.

1. Necro books. These skills would be awesome for a necro death knight playstyle. Instead of physical it could do piercing damage with chances to bleed enemies. These skills should get a bit more strength scaling since there is no combat skill that improves piercing damage. Some lifesteal effects could also be interesting.

2. Separate Earth damage and Poison damage for the Geo skills. Make all the Geo skills deal earth damage with oil creation and make new skill books for poison. These new skill books could be crafted with warfare + scoundrel books. It would be nice if i could have a full set of earth damage skills.

I'll be playing with this mod for a bit and testing out the balance of it in the future. Good work so far though.
Balkoth  [developer] 3 Oct, 2017 @ 2:11pm 
If I do necromancy, it will be in another mod. This one is specifically for Warfare + Elemental combinations.
syruuu 7 Oct, 2017 @ 4:58am 
Could you please do this or something similar to the ranger classs? I haven't seen a lot of love for those skills so far and I like playing with a bow ^^
Red Link 7 Oct, 2017 @ 2:23pm 
I can't find an inkpot & quill, and others cannot as well. Maybe you should add a chest or something in each act that has an inkpot and quill in it. This will helps those that want to use your mod but don't have the necessary items.
Balkoth  [developer] 7 Oct, 2017 @ 3:00pm 
You can find them at most desks in the game. I will not overrwrite any level data.
Angel 7 Oct, 2017 @ 11:00pm 
so, watching the videos and I am just wondering... Would it be better to separate the oil and poison of the Earth aspect? Maybe make the oil aspect require Earth + Fire + Warfare books? And in terms of the Necro idea put forth by DaShiku, maybe have the skills drop pools of blood instead of water? Make it be a combo of Hydro + Water + Warfare.

I think having these would diversify things and help make it more specialized for what people are aiming for. That way, if you go pyro/geo/warfare you aren't also poisoning yourself. It helps take out the step of getting poison immunity along with fire immunity.

Also, any hopes of possibly adding a Blessed/Cursed version of each? Again, for diversity of play styles and what not. Then your edge lord Death Knight can Battle Stomp a small river of blood, summon some blood totems, and then curse it all to decay your targets. (wonder if a decay immunity could be a thing as well)

Or likewise, for those that want their white knight Paladin style builds, throw your shield and it drops blessed water that will heal you and your allies, though idk how to stop it from also healing enemies at that point. Trial and error, and gives diversity :P
Balkoth  [developer] 7 Oct, 2017 @ 11:04pm 
I'm working on the Necro+Warfare combinations right now. They will be in thier own mod seperate from this one. I am very proud of it so far and can't wait for it to come out to the public.
Angel 7 Oct, 2017 @ 11:04pm 
Having different mods for each thing would be interesting. Wish there was a way to activate/deactivate the bits you didn't want/need in a mod on here lol.
Balkoth  [developer] 7 Oct, 2017 @ 11:06pm 
Thankfully, with this mod, it takes some effort to actually combine the skill. Also none of the vendors sell the actual skill books. If you didn't go out of your way to combine the skillbooks, you would never know you installed them.
Angel 7 Oct, 2017 @ 11:06pm 
Definitely looking forward to it, Balk. Idk how the system works, so I was also asking about how it would be to separate things like that (the whole poison/oil bits of the geo aspect and what not) and if the bless/curse idea is even possible?
Balkoth  [developer] 7 Oct, 2017 @ 11:07pm 
The Bless/Curse idea is more than possible. Originally I planned for Source versions of each skill that would cause either of those effects. I may add them in the future, but that would also mean literally doubling the work I have already done.
Angel 7 Oct, 2017 @ 11:07pm 
Originally posted by Balkoth:
Thankfully, with this mod, it takes some effort to actually combine the skill. Also none of the vendors sell the actual skill books. If you didn't go out of your way to combine the skillbooks, you would never know you installed them.

I actually didn't realize I had this installed because I forgot, and remembered when putting together a mod pack. Will be testing some stuff out on stream tomorrow :D
Angel 7 Oct, 2017 @ 11:08pm 
Well, you know what they say, all good things need triple the effort. 1 for normal, 1 for bless, 1 for curse. 3 times the fun! ;D lmao best of luck in putting things together m8, lookin forward to trying it out!
Balkoth  [developer] 7 Oct, 2017 @ 11:09pm 
If I was getting paid. You would be right. ;) As such I am far more excited for this Necro+Warfare combo mod coming out.
Last edited by Balkoth; 7 Oct, 2017 @ 11:10pm
Angel 7 Oct, 2017 @ 11:18pm 
Haha, if I knew how and had a system that I could rely on I would entirely offer to help ya. I can maybe do tests for you, bout it.
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