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As for requests i have a some.
1. Necro books. These skills would be awesome for a necro death knight playstyle. Instead of physical it could do piercing damage with chances to bleed enemies. These skills should get a bit more strength scaling since there is no combat skill that improves piercing damage. Some lifesteal effects could also be interesting.
2. Separate Earth damage and Poison damage for the Geo skills. Make all the Geo skills deal earth damage with oil creation and make new skill books for poison. These new skill books could be crafted with warfare + scoundrel books. It would be nice if i could have a full set of earth damage skills.
I'll be playing with this mod for a bit and testing out the balance of it in the future. Good work so far though.
I think having these would diversify things and help make it more specialized for what people are aiming for. That way, if you go pyro/geo/warfare you aren't also poisoning yourself. It helps take out the step of getting poison immunity along with fire immunity.
Also, any hopes of possibly adding a Blessed/Cursed version of each? Again, for diversity of play styles and what not. Then your edge lord Death Knight can Battle Stomp a small river of blood, summon some blood totems, and then curse it all to decay your targets. (wonder if a decay immunity could be a thing as well)
Or likewise, for those that want their white knight Paladin style builds, throw your shield and it drops blessed water that will heal you and your allies, though idk how to stop it from also healing enemies at that point. Trial and error, and gives diversity :P
I actually didn't realize I had this installed because I forgot, and remembered when putting together a mod pack. Will be testing some stuff out on stream tomorrow :D