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Here's some Before and After shots:
Before: https://i.imgur.com/Uml4cfl.jpg
After: https://i.imgur.com/f2qPuif.jpg
Before: https://i.imgur.com/YuHtgHG.jpg
After: https://i.imgur.com/027bF1V.jpg
Rhen Var will have three different available battle conditions: Noon Snow, Day Blizzard, and Night Snow.
I know I said I was just going to copy/paste Rothana for Rhen Var since they're the same map layout but, I ended up adding some new shortcuts and obstacles to better distinguish the map from its Rothana counterpart.
If there's any fans of the 2003 Clone Wars game, I added an easter egg that you guys might enjoy ;)
There isn't a set ETA for when Rhen Var will be complete because it depends on when I feel that the map is presentable.
Here's what it currently looks like in-game:
https://i.imgur.com/AE0O9Ho.jpg
Here's how it will look in the next update:
https://i.imgur.com/OKjPMtL.jpg
The planet will also have different conditions: Day, Noon, and Night.
Before: https://i.imgur.com/FjFaErj.jpg
After: https://i.imgur.com/W8RlsCl.jpg
From space: https://i.imgur.com/3hM3vsU.jpg
The map will also have different conditions.
Dathomir Clear (normal) and Dathomir Cursed which is shrouded in a green fog; reminiscent to the ones conjured up by the Nightsisters.
https://i.imgur.com/pRSeYpN.jpg
Devaron received a complete makeover to make it resemble the canon version seen in the Clone Wars. I also added the Temple of Eedit to give the map a bit more character.
The map is still a work-in-progress but, I'm going to try to have it ready before the next update.
The only image of the planet I had to work with:
https://i.imgur.com/bCozbNx.png
Here's what I came up with:
https://i.imgur.com/OhgGr2G.jpg
As a nod to Rendili Hyperworks and the Victor Initiative Project, I added space docks to the space map.
https://i.imgur.com/ib06h1A.jpg
Rodia also receive a makeover.
There used to be domed city in the crater but, that was lost in a previous update because it used custom assets. To compensate, I did my best to add a new city in its place.
I also prettied up the terrain with more diversified textures and removed all of the ground cover (grass sprites) and placed them sparingly to better optimize the map performance-wise.
Sadly, I couldn't get the neutral shield to work but, the implied perimeter around the city should be enough.
---------
Here's a list of planets/moons that are currently in-development:
Funny you mention that. I'm actually working on Coruscant right now c;
It was supposed to be in the Cartographer update but, it had to be shelved for a later update because it wasn't finished.
It's essentially the same map but, more refined.
Here's a preview of how the map will look like at night: https://i.imgur.com/VwGT6L5.jpg
I just do maps.
But, I did consider possibly adding worlds from other Star Wars games like Rogue Squadron.
Not entirely sure about retexturing it but, I am going to forward the issue to the main patch thread run by VT.
Strangely the temple has a texture in the editor but, not in-game.
I know this has to be a bug because I use the temple on Devaron for lore reasons.
I'm glad that its finally done with so I can stop worrying about it.
What's even funnier is that I could have recycled the overall design to make Canto Bight for the Corporate Sector but, the Last Jedi wasn't out yet.
I mean...its the vanilla map. If I was to make a new map, I would end up attempting to make the Carrion Spike XD
lol, I'd be happy with just a bit more details added xD
I might consider it. I never had that much of a problem with the map aside from how many bunkers were on it.