STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Ultimate Galactic Conquest Custom Edition (UGC CE) - No Consortium and More !
 This topic has been pinned, so it's probably important
MiniGui98  [developer] 24 Mar, 2018 @ 3:32am
REPORT BUGS HERE
I think it's time we open a bug report section, even though the mod is pretty much stable, there're some issue that still need to be fixed.

How to report bugs :
Please include :
  • Type of game (GC / Multiplayer skirmish / SP skirmish / ...).
  • Where did it crash ? Ground map / Space map / GC overview map / Menu.
  • Faction.
  • GC sets (please include "UGC CE" or "LAGFEST" or "ORIGINAL" if possible).
  • Galactic day if possible.
  • What were you doing ? (Because, obviously, if it crashes, that's your fault not mine :p)
  • Can you reproduce it ?
  • Other (Steam version / other versions ? / misc details ?)
  • You may be asked to include a copy of your faulty save file (Don't do it until asked)

Bugs we already are aware of :
That doesn't mean I'm trying to fix them...
  • Screen goes black when launching a corruption mission. Fix applied.
  • Palpatine and his imperial guards sometimes all spawn as Palpatine.
  • Palpatine's team sometimes disappear after combat and never respawns.
  • Crash on Kamino's space map when the Long Range Scanner is revealed. Should be fixed.
  • You can't retreat when you play as the Black Sun. Fixed.
  • C3P0 and Han Solo make the game crash in Multiplayer. Fixed.
  • Rather Random CTD when playing whatever GC set. Fixed.
  • Surely forgot some.

Bugs we cannot fix :
  • Game doesn't launch (unless you did something wrong in the launch command).
  • Computer doesn't boot anymore.
  • User-side modifications that lead to bugs.
  • Most bugs on pirated copies of the game.

https://i.imgur.com/HBmWGzJ.jpg
Last edited by MiniGui98; 16 Jun, 2018 @ 11:53am
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Showing 1-15 of 286 comments
Argon 25 Mar, 2018 @ 3:37pm 
Sometimes the "paused game" interface at the upper edge of the screen is invisible except for the text and the red highlighting when hovering over a button. Though invisible, the buttons still work.
I'm playing GC Empire vs Rebels as the Empire.
Mr Steriods 26 Mar, 2018 @ 8:47am 
Alright so i'm now checking out the new update "as of the 26 of March" and I noticed that the plant Fest has both the tactical information and planetary advantages are "Missing". I haven't been able to test and see if the 20% armour increase for Dark Trooper's is still being applied or not.

This also the case when you start a new game as well.
MiniGui98  [developer] 26 Mar, 2018 @ 9:04am 
Originally posted by Mr Steriods:
Alright so i'm now checking out the new update "as of the 26 of March" and I noticed that the plant Fest has both the tactical information and planetary advantages are "Missing". I haven't been able to test and see if the 20% armour increase for Dark Trooper's is still being applied or not.

This also the case when you start a new game as well.
eeeer those damn text strings... thank you for the report.
Mr Steriods 26 Mar, 2018 @ 9:13am 
Originally posted by MiniGui98:
Originally posted by Mr Steriods:
Alright so i'm now checking out the new update "as of the 26 of March" and I noticed that the plant Fest has both the tactical information and planetary advantages are "Missing". I haven't been able to test and see if the 20% armour increase for Dark Trooper's is still being applied or not.

This also the case when you start a new game as well.
eeeer those damn text strings... thank you for the report.
Your welcome ;) also I've noticed that for some reason the game think's that fleet commanders are ground units and seem to have a bad habit of dying when you auto resolve a ground battle when one is in orbit. This just drives me up the wall some time's ;)
MiniGui98  [developer] 26 Mar, 2018 @ 9:27am 
Originally posted by Mr Steriods:
Originally posted by MiniGui98:
eeeer those damn text strings... thank you for the report.
Your welcome ;) also I've noticed that for some reason the game think's that fleet commanders are ground units and seem to have a bad habit of dying when you auto resolve a ground battle when one is in orbit. This just drives me up the wall some time's ;)
that's a weird one. Is that new or could it be older ?
Mr Steriods 26 Mar, 2018 @ 9:48am 
Originally posted by MiniGui98:
Originally posted by Mr Steriods:
Your welcome ;) also I've noticed that for some reason the game think's that fleet commanders are ground units and seem to have a bad habit of dying when you auto resolve a ground battle when one is in orbit. This just drives me up the wall some time's ;)
that's a weird one. Is that new or could it be older ?
No it's a older one, I just haven't gotton around to reporting it :). Also one more thing, is the trade route that goes from Commenor to Malastare also supposed to include Cato Neimoidia aswell? Because right now it just goes right through Cato Neimoidia and doesn't include it in the trade route.
Last edited by Mr Steriods; 26 Mar, 2018 @ 9:49am
MiniGui98  [developer] 26 Mar, 2018 @ 10:17am 
Originally posted by Mr Steriods:
Originally posted by MiniGui98:
that's a weird one. Is that new or could it be older ?
No it's a older one, I just haven't gotton around to reporting it :). Also one more thing, is the trade route that goes from Commenor to Malastare also supposed to include Cato Neimoidia aswell? Because right now it just goes right through Cato Neimoidia and doesn't include it in the trade route.
I think it's an older thing, from UGC v1.0. I can include cato in the route, that would indeed make more sense. thanks.
Tyr Blackmont 27 Mar, 2018 @ 3:00pm 
my only issue is i launch forces of corruption and then try to access the mod and it just kicks me back to steam. any help or tips to correct that would be awesome cause i like UGC way more then the foc mainly cause the consotium annoy me
MiniGui98  [developer] 28 Mar, 2018 @ 2:13am 
Originally posted by matt.meadows669:
my only issue is i launch forces of corruption and then try to access the mod and it just kicks me back to steam. any help or tips to correct that would be awesome cause i like UGC way more then the foc mainly cause the consotium annoy me
You can try launching the mod via launch code :
The launch code is : Modpath=..\..\..\workshop\content\32470\1156943126
Go to your library, right click on Empire at War, go to properties. In the general tab, click on "set launch options" and copy paste the launch code in here. Click ok.
Now when you launch FoC, the game will automatically load UGC CE. Be aware though, in order to play another mod, you will have to remove the launch code.
You can also try with this code : STEAMMOD=1156943126
Hope it helps.
Argon 30 Mar, 2018 @ 7:46am 
I got a few minor bugs:

The Death Star doesn't fire from it's dish, but from some spot above it. It also starts as one big beam instead of several smaller ones. (I only tested this with single reactor ignition.)

On the Telos ground map, there are two slightly weird things. Firstly, an Ewok handler is just peacfully hanging out on the lower right part of the map. Secondly, some rebel soldiers that spawned from a destroyed building were neutral and couldn't be attacked.
MiniGui98  [developer] 30 Mar, 2018 @ 8:51am 
Originally posted by Argon:
I got a few minor bugs:

The Death Star doesn't fire from it's dish, but from some spot above it. It also starts as one big beam instead of several smaller ones. (I only tested this with single reactor ignition.)

On the Telos ground map, there are two slightly weird things. Firstly, an Ewok handler is just peacfully hanging out on the lower right part of the map. Secondly, some rebel soldiers that spawned from a destroyed building were neutral and couldn't be attacked.
Is the death star issue as new one ? Does it happen in Vanilla as well ? I didn't play the game enough to be sure lol

What building was it exactly on Telos ? I presume you were playing as the Empire ? Did this prevent you from winning the fight ?
Mr Steriods 30 Mar, 2018 @ 9:51am 
Since were are talking a bit about the Death Star, I recently noticed that when the model was changed from the second to the first Death Star in game, the GC icon for it is still of the second one.
MiniGui98  [developer] 30 Mar, 2018 @ 10:20am 
Originally posted by Mr Steriods:
Since were are talking a bit about the Death Star, I recently noticed that when the model was changed from the second to the first Death Star in game, the GC icon for it is still of the second one.
Nice catch, gotta fix this in the next update.
Argon 30 Mar, 2018 @ 12:31pm 
Originally posted by MiniGui98:
Is the death star issue as new one ? Does it happen in Vanilla as well ? I didn't play the game enough to be sure lol

What building was it exactly on Telos ? I presume you were playing as the Empire ? Did this prevent you from winning the fight ?

I don't know, haven't build the Death Star in Vanilla yet. I haven't played vanilla in a long time. A long time.

As for Telos, it was a light or heavy rebel vehicle factory I believe.
Argon 8 Apr, 2018 @ 3:15am 
Found another thing: The imperial heavy factories description claims that it has SPMA-Ts as garrison, but it actually has M-2 hover tanks.
Last edited by Argon; 8 Apr, 2018 @ 3:15am
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