STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Ultimate Galactic Conquest Custom Edition (UGC CE) - No Consortium and More !
WKA1441 23 May, 2020 @ 11:42am
How to build the Executor class Star Destroyer?
Hello, I've been playing your mod for a couple of weeks now and it's fantastic!

Just a couple of questions, first one is how do you build the Death Star and the second is how to build Super Star Destroyers.

Thanks!
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MiniGui98  [developer] 23 May, 2020 @ 12:15pm 
Originally posted by WKA1441:
Hello, I've been playing your mod for a couple of weeks now and it's fantastic!

Just a couple of questions, first one is how do you build the Death Star and the second is how to build Super Star Destroyers.

Thanks!

Hey!

I don't know the answers by heart anymore lol, gotta check the code

You should be able to build the Deathstar above Endor, The Maw, Kuat and Geonosis once you've researched every techs. You need a level 5 space station in order to have it.

For the executor, you can recruit Piett (Piett now has the Executor that Vader had in the extension. Vader has its fighter squadron back) above Kuat and Fondor, at tech level 5 too.
You can also build "generic" executors over Kuat and Fondor too. You can have a maximum of 5 executors.

Have fun and thanks for playing! :-)
WKA1441 23 May, 2020 @ 1:49pm 
Awesome thanks for that!

Just one more quick thing with the asteroid field "PM 1203" inbetween Coruscant and Corulag rebels seem to be able to get ships past my other fleets on the planets surrounding the field, I can't remember if it has happened to other planets but this is the one that keeps on getting attacked despite the fact that it should be impossible for them to get to that area.
MiniGui98  [developer] 24 May, 2020 @ 8:15am 
Originally posted by WKA1441:
Awesome thanks for that!

Just one more quick thing with the asteroid field "PM 1203" inbetween Coruscant and Corulag rebels seem to be able to get ships past my other fleets on the planets surrounding the field, I can't remember if it has happened to other planets but this is the one that keeps on getting attacked despite the fact that it should be impossible for them to get to that area.

That's probably because of the non-traderoute hyperspace range allowing the units to "jump over" this planet.We can't really reduce the distance that much more because otherwise some more distant planets would be unreacheable, and that would mean they require traderoutes linking them to the rest of the map. That means a lot of work code wise and a lot of testing to make sure the planets are all in range in all GC sets
WKA1441 24 May, 2020 @ 1:12pm 
Ah ok that's all good, thanks for responding really quickly to my post!
Emperor Locutus 23 Nov, 2020 @ 7:00pm 
tech 5
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