STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Ultimate Galactic Conquest Custom Edition (UGC CE) - No Consortium and More !
Unknown 14 Apr, 2018 @ 1:10pm
Balance ideas for the MOD. P.s This will be a long one.
Of course I want this game to feel like when you are the Empire you got a powerfull fleet, and powerfull walkers at your disposal, and of course i want the feeling of the rebels being underdogs and feel that they have to use uncommon tactics to beat a juggernaut like the Empire.
But i do feel that some units are buildt in a way that makes it hard to or almost imposible to find and abuse their weakneses, take for example Darth Vaders Flagship, it is very very big and very very powerfull, there is no real counter to it, and the weakness it should have to smaller fighters is neglected by the fact that it is a hero char and as such dosnt really impact the size of the rest of the fleet you can bring to bear on your enemy. So you can have a massive fleet, put darth vader on top of that, and there is no real wy to counter it.(not mention you get him back for free even if you somehow mage to kill him).

One solution could be to make it easier for smaller ships to take out Vader Flagships Canons and other subsystem, or maybe just disable groups of his guns with Ion cannos. Another solution could be giving Vaders Ship 3 times the guns, but each gun has 1/3 the life and does 1/3 the damage, that way it would be easier to take out each individual gun, og even give the ship some "Hull" systems to take some healt of other sub systems, so each individual system dosnt have as much health as i has now, making it easier to take out critical system,without having to kill the entire ship.

To be continued............................:steamhappy:
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MiniGui98  [developer] 14 Apr, 2018 @ 2:38pm 
There's a few details I wish to point out here (your idea is still totally valid) :
  • Vader's flagship now belongs to Piett but that's not really relevant for your post since no balance changes have been made on the ship itself.
  • There's actually one way to counter a big fleet with the Executor in it : A big rebel fleet with a lot of bombers. Here's the catch on how the Executor works (as in how every models works but the size of the Executor pushes the game to its limits) :
    • The bigger the ship, the further away the enemy will be able to shoot this big ship. Same goes on the other side, the big ship will have by default a longer range for the same shooting range value. Your normally don't feel this change, but then again, the size of the Executor makes it really noticable. Therefore, Rebel bombers can launch their torpedoes at the Executor when they're still fairly far away from the ship, and they can stay pretty much in a safe distance when taking out every hardpoints.
    • The Executor has, by default, no defence against bombers. It is only equipped with heavy weapons and deploys squadron slowly. Slowly enough that, with enough x-wing or a-wing support, these fighters are no threat to the attacking b-wings or y-wings. Moreover, the ship is so big that from the hangar to the bombers, the TIE fighters have a long way to fly, making them even more vulnerable.
  • The Executor hardpoints have generally low health. Against 8 to 15 squadrons of rebel bombers (which is the average of a powerful rebel fleet in UGC CE), the Executor can be wiped out in less than 10 minutes. An Executor alone is only impressive by it's size, but when properly countered, it is overall weak.
  • Along with hardpoints low health, the Executor is slow. It is faster for the death star to clear a planet than for the Executor to engage combat with the enemy on the average GC space map.
  • The view of the Executor for a rebel human player can be overwhelming, mainly due to its size, but an experienced player will just see an occasion to severly impact the Empire's budget.
I personally think the Executor doesn't need any balance changes, but I'm of course opened to further talk :-)
Argon 14 Apr, 2018 @ 2:43pm 
I agree with Gui here. Especially when it's shields are gone, it goes down rather quickly. It can't even properly retreat as it's size and slowness prevent it from turning in the right direction.
Unknown 14 Apr, 2018 @ 2:48pm 
when experienced player has teacher he will probably focused Molly on protecting the systems with some fleet was only focus on small ship combat because the executor can literally do the work of the elf capital ships can do so I'm just thinking and of course this is discussion and I have more question just not to date right now
:steamhappy:
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