RimWorld

RimWorld

Locks
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Avius  [developer] 3 Oct, 2017 @ 2:59pm
Bug Tracker
EDIT: I've changed way of reporting bugs:

1. Go to Bug report form[aviuz.wufoo.com].
2. Fill quick form.
3. Click send, no registration required.

Thank you for all your submits, feedback, reports!
Hope we can create something awesome together ;)
Last edited by Avius; 24 Mar, 2018 @ 4:08am
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Showing 1-9 of 9 comments
pluto965 9 Oct, 2017 @ 1:04pm 
a raid resulted in a locked door getting burned down and the ai refused to path through that square until i rebuilt the door
pluto965 9 Oct, 2017 @ 1:05pm 
Originally posted by pluto965:
a raid resulted in a locked door getting burned down and the ai refused to path through that square until i rebuilt the door
i let another locked door get burned down after i noticed the first bug but the problem didnt reoccur so maybe it wasnt your mod
Avius  [developer] 9 Oct, 2017 @ 1:14pm 
@pluto965
Pathing in RimWorld have something called Reachability matrix. When locks got changed or building is build/destroyed this matrix is reseted and all path are calculated from beginning.

I didn't need to change any of OnDestroy() behavior, because matrix was rested anyway.

It's very weird and I wouldn't be surprised if that's original game bug.
BlueTressym 28 Oct, 2017 @ 12:44pm 
Hiya. I have unlocked the doors to cells and rooms within my prison, while keeping the doors into and out of the prison block locked. However, my prisoners don't seem to leave their cells, even to wash or get food. Am I missing something?

Log is here[www.dropbox.com]

Save is here[www.dropbox.com] if you need to have a look.

My mod list is here[www.dropbox.com]
Avius  [developer] 28 Oct, 2017 @ 1:17pm 
@BlueTressym
Thank you I will look at it
Rea 29 Oct, 2017 @ 4:04pm 
I have an issue in which a door will lock, showing the symbol, but it does nothing and the symbol dissappears; colonists have flicked it but it still dissappears. The colonist ownership feature doesn't work and the block visitors/dirty features are gone altogether. This is in a new, A17 save in which the only reported problems on the log are yellow percieved conflicts between vegetable garden, extended woodworking, and stuffed floors. All the doors are generic wood and as such should be uneffected as vanilla doors.
Avius  [developer] 29 Oct, 2017 @ 4:17pm 
Lock symbol (designator) is for flicking job only. Locks politics like forrbiding visitors do not work when door is unlocked (when is unlocked everybody can use it, you can change sec. politics but for later use only)
Rea 30 Oct, 2017 @ 1:36pm 
it always says the door is unlocked no matter what I do.
BlueTressym 1 Nov, 2017 @ 11:24am 
Hiya. Just a quick update: One of my prisoners had a mental break (not my fault - they're a pyro!) and I noticed that they left their cell to go and set fire to something in another room. To me, this suggests that the door isn't 'locked' in the usual sense, since they just walked through it, rather than needing to try and bash it or anything, but that for some reason, it's not registering that the prisoners are allowed to use it.

That mental break episode was the only time any prisoner has used one of the unlocked doors. I did re-locking and unlocking again but it didn't help.
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