RimWorld

RimWorld

Locks
Captolamia 25 Jul, 2021 @ 4:54pm
Can you shut off the debuging please
This is locks mod spamming the log: --->

State check: True, False True True


UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Locks.LockUtility:PawnCanOpen (RimWorld.Building_Door,Verse.Pawn)
(wrapper dynamic-method) RimWorld.Building_Door:RimWorld.Building_Door.PawnCanOpen_Patch0 (RimWorld.Building_Door,Verse.Pawn)
RimWorld.Building_Door:CanPhysicallyPass (Verse.Pawn)
Verse.Region:Allows (Verse.TraverseParms,bool)
Verse.Reachability:CheckRegionBasedReachability (Verse.TraverseParms)
Verse.Reachability:CanReach (Verse.IntVec3,Verse.LocalTargetInfo,Verse.AI.PathEndMode,Verse.TraverseParms)
(wrapper dynamic-method) Verse.ReachabilityUtility:Verse.ReachabilityUtility.CanReach_Patch1 (Verse.Pawn,Verse.LocalTargetInfo,Verse.AI.PathEndMode,Verse.Danger,bool,bool,Verse.TraverseMode)
DubsBadHygiene.ClosestSanitation:IsEverUsable (Verse.Thing,Verse.Pawn,bool,DubsBadHygiene.FixtureType[],bool)
DubsBadHygiene.ClosestSanitation/<>c__DisplayClass3_0:<FindBestToilet>b__0 (Verse.Thing)
System.Linq.Enumerable/WhereEnumerableIterator`1<Verse.Thing>:ToList ()
System.Linq.Enumerable:ToList<Verse.Thing> (System.Collections.Generic.IEnumerable`1<Verse.Thing>)
DubsBadHygiene.ClosestSanitation:FindBestToilet (Verse.Pawn,bool,single)
DubsBadHygiene.JobGiver_UseToilet:TryGiveJob (Verse.Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_PrioritySorter:Verse.AI.ThinkNode_PrioritySorter.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_PrioritySorter,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_Priority:Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch3 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch3 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
(wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.CheckCurrentToilEndOrFail_Patch0 (Verse.AI.JobDriver)
(wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch3 (Verse.Pawn)
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch0 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)