Project Zomboid

Project Zomboid

AIZ Enhanced 2 (DEPRECATED not compatible with Build41) Compatible with Build 39 or 40.
HardWorkingLoner 8 Jan, 2022 @ 6:18pm
update process :)
Hey, i just dont want to spam the discusion under the mod :)
starting some work on updates ...

1) should i create new mod on workshop (AIZ v3) or should i someho deliver teh files in here somehow ??

2) is there any list of maps that have been moved ?
< >
Showing 1-15 of 26 comments
FALKE 9 Jan, 2022 @ 4:13pm 
1. I think it would be more clear, this page is beginning to be cluttered, it would be a fresh solid base.

2. Sorry, I don't really understand your question, maps that have been moved in game? In the workshop?

N.B: I would like to help you with the mod, I know nothing about coding (I can read mostly).
But I could put roads to join the diverse maps through. Anything really.
mojucy 10 Jan, 2022 @ 1:24am 
Considering the author wants to keep the project as is, I'd say start a new aiz pack so it can perhaps be modernized quite a bit. Would really like to see maps like blackwood, pitstop, etc. The new mega maps. Would be much more interested as well if it was compatible with Louisville
FALKE 10 Jan, 2022 @ 5:39am 
It would also be nice to add Tsar yacht compatibility, or at least bridges for the diverse isles, since there is not really legits way to attain them. I'm actually making what the map could look. I'm doing three versions, the first ressembling the current one, with small placement changes. the two others depends on the maps "Cherbourg" (to the west) and "Project Russia" (to the north).
Last edited by FALKE; 10 Jan, 2022 @ 5:40am
HardWorkingLoner 10 Jan, 2022 @ 4:03pm 
Originally posted by Jegzair:

2. Sorry, I don't really understand your question, maps that have been moved in game? In the workshop?

moved aka there are map mods inside AIZ that (propably) were moved from their original position to fit into the AIZ
so i wanted to know which mods stayed at their original place and which ones were moved around... iow if there is some list of mowed maps
Last edited by HardWorkingLoner; 10 Jan, 2022 @ 4:05pm
HardWorkingLoner 10 Jan, 2022 @ 4:04pm 
Originally posted by Jegzair:
It would also be nice to add Tsar yacht compatibility, or at least bridges for the diverse isles, since there is not really legits way to attain them. I'm actually making what the map could look. I'm doing three versions, the first ressembling the current one, with small placement changes. the two others depends on the maps "Cherbourg" (to the west) and "Project Russia" (to the north).

what i was thinking was to make the whole AIZ into and isle ... aka take teh borders and make new map cells with beaches etc ... so the border of the map would be watter but idk how much work it will be :)
FALKE 10 Jan, 2022 @ 6:10pm 
[/quote]

what i was thinking was to make the whole AIZ into and isle ... aka take teh borders and make new map cells with beaches etc ... so the border of the map would be watter but idk how much work it will be :) [/quote]

Yeah that's the real problem, its hard to evaluate the quantity of work. If done hastily (Like this one without insults), it could be a month or two. If we do this with real efforts (Minimals bugs, good connections, and just a really good map in general), it could take at least a year.

We are talking about a ~90-150Km² map, even with assets and pre-made parts, it's not nothing for 2-3 people.
FALKE 10 Jan, 2022 @ 6:13pm 
Originally posted by TrapperCZE:
Originally posted by Jegzair:

2. Sorry, I don't really understand your question, maps that have been moved in game? In the workshop?

moved aka there are map mods inside AIZ that (propably) were moved from their original position to fit into the AIZ
so i wanted to know which mods stayed at their original place and which ones were moved around... iow if there is some list of mowed maps


OK, got it. The best way to know would be maybe to download individualy all the maps, see the change in coordinates, and see what to do... But if another map is made, the coordinates aren't really needed.
I haven't seen any list of this sort, we need to do one.
DislodgedHinder 11 Jan, 2022 @ 3:39pm 
The creator said he wanted someone to take over the mod so however you see fit id imagine would be okay I would actually pay money for someone to move just louisville or the maps overlapping louisville itself. right now there is just water on the main road to get in the new
city
DislodgedHinder 11 Jan, 2022 @ 3:39pm 
also I could help I do alot of my own mods but ill kermit suicide trying to move maps
ddraigcymraeg  [developer] 12 Jan, 2022 @ 2:43pm 
repeating myself from the comments, but this is more sticky.. for moving maps, I would write an app, in powershell, or even command line php or python, where you enter in say a corner cell, X1,Y1 of the map you want to move,as well as the new location for that cell X2,Y2 the app will rename all map files of the map to be moved (usually 3 types of map files each containing the X, Y position of the cell they represent). This will make life A LOT easier. basically change in X is difference between X1 and X2, similar for Y. It would not be hard to write it.
You would then need to to alter objects.lua AND spawnpoints.lua etc... to address the new location (they use absolute X and Y, each cell is 300x300, so using a good text editor to find and replace make it quick). People say foraging doesnt work in 41? due to new system they have, if so that sucks since its broken tons of classic maps, that have the "old" foraging info in objects.lua
ddraigcymraeg  [developer] 12 Jan, 2022 @ 2:56pm 
it may be easy to add your own new forage zones? fwiw When cars were added in PZ39, iirc, I manually created parking stalls in objects.lua (places where vehicles can spawn) for each map that didnt have parking stalls. it took a bit of time.
Last edited by ddraigcymraeg; 12 Jan, 2022 @ 2:57pm
Always Neutral 12 Jan, 2022 @ 3:08pm 
I haven't had any issues foraging. But it could be the portions of the map I'm in.
FALKE 12 Jan, 2022 @ 4:08pm 
I did Slocan Lake, Hishima Island, TWD, and even California, and had no problem foraging.
Still, I haven't seen all the map, so maybe there is some forage zones F up/Missing.
Last edited by FALKE; 12 Jan, 2022 @ 4:10pm
Always Neutral 13 Jan, 2022 @ 8:10am 
Apparently, it's urban areas causing foraging issues.
HardWorkingLoner 13 Jan, 2022 @ 5:06pm 
i have some work to finish but then i will start (hopefully) with teh mod, have all the tools (hopefully) ready and downloaded :)
< >
Showing 1-15 of 26 comments
Per page: 1530 50