Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1489567135
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1489567208
So my top picture where i can only recruit seven units while in my own territory and not inside of a settlement is fine?
First of all, up to 8 cards can show up if you have the ability to recruit them, which I do not and is not visible here. Second, I'm telling you the bug I've found. You can try to convince me what I'm experiencing isn't actually happening, but I think it would probably just be less effort to acknowledge it and move on.
Thus there is no bug, it's just a minor UI variance between being in or outside of your own regions and I wouldn't even know of any other mod that modify anything about rogue armies to be able to affect something like this.
Rogue Armies are able to override the unit building requirements shown in the building tree by recruiting inside a horde instead of inside regions, as that issue does occur within local recruitment, hence I disabled that for all Rogue Armies since I released them, as you can also see within your screenshots.